ocean updates; editor: ocean parameters moved to weather window;
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+1
-12
@@ -15,7 +15,6 @@
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#include "EmitterWindow.h"
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#include "HairParticleWindow.h"
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#include "ForceFieldWindow.h"
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#include "OceanWindow.h"
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#include "SoundWindow.h"
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#include "ModelImporter.h"
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@@ -146,7 +145,6 @@ void EditorComponent::ChangeRenderPath(RENDERPATH path)
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emitterWnd.reset(new EmitterWindow(&GetGUI()));
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hairWnd.reset(new HairParticleWindow(&GetGUI()));
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forceFieldWnd.reset(new ForceFieldWindow(&GetGUI()));
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oceanWnd.reset(new OceanWindow(&GetGUI()));
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ResizeBuffers();
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}
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@@ -346,7 +344,7 @@ void EditorComponent::Load()
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GetGUI().AddWidget(emitterWnd_Toggle);
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wiButton* hairWnd_Toggle = new wiButton("HairParticle");
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hairWnd_Toggle->SetTooltip("Emitter Particle System properties");
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hairWnd_Toggle->SetTooltip("Hair Particle System properties");
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hairWnd_Toggle->SetPos(XMFLOAT2(x, y += step));
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hairWnd_Toggle->SetSize(option_size);
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hairWnd_Toggle->OnClick([=](wiEventArgs args) {
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@@ -363,15 +361,6 @@ void EditorComponent::Load()
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});
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GetGUI().AddWidget(forceFieldWnd_Toggle);
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wiButton* oceanWnd_Toggle = new wiButton("Ocean");
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oceanWnd_Toggle->SetTooltip("Ocean Simulator properties");
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oceanWnd_Toggle->SetPos(XMFLOAT2(x, y += step));
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oceanWnd_Toggle->SetSize(option_size);
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oceanWnd_Toggle->OnClick([=](wiEventArgs args) {
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oceanWnd->oceanWindow->SetVisible(!oceanWnd->oceanWindow->IsVisible());
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});
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GetGUI().AddWidget(oceanWnd_Toggle);
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////////////////////////////////////////////////////////////////////////////////////
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