Terrain spline material and some gui updates (#1092)

- spline material can modify terrain material
- gui: labels can now auto fit text
- gui: window close button is replaced to the right side to help avoid clicking it by mistake when trying to collapse
This commit is contained in:
Turánszki János
2025-04-25 08:36:26 +02:00
committed by GitHub
parent 60a832081d
commit fe3b922fb9
31 changed files with 226 additions and 362 deletions
+1 -21
View File
@@ -25,20 +25,13 @@ void ExpressionWindow::Create(EditorComponent* _editor)
editor->componentsWnd.RefreshEntityTree();
});
float x = 60;
float y = 4;
float hei = 20;
float step = hei + 2;
float wid = 220;
infoLabel.Create("");
infoLabel.SetSize(XMFLOAT2(100, 60));
infoLabel.SetText("Tip: If you also attach a Sound component to this entity, the mouth expression (if available) will be animated based on the sound playing.");
infoLabel.SetFitTextEnabled(true);
AddWidget(&infoLabel);
talkCheckBox.Create("Force Talking: ");
talkCheckBox.SetTooltip("Force continuous talking animation, even if no voice is playing");
talkCheckBox.SetSize(XMFLOAT2(hei, hei));
talkCheckBox.OnClick([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -51,7 +44,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
blinkFrequencySlider.Create(0, 1, 0, 1000, "Blinks: ");
blinkFrequencySlider.SetTooltip("Specifies the number of blinks per second.");
blinkFrequencySlider.SetSize(XMFLOAT2(wid, hei));
blinkFrequencySlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -62,7 +54,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
AddWidget(&blinkFrequencySlider);
blinkLengthSlider.Create(0, 1, 0, 1000, "Blink Length: ");
blinkLengthSlider.SetSize(XMFLOAT2(wid, hei));
blinkLengthSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -73,7 +64,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
AddWidget(&blinkLengthSlider);
blinkCountSlider.Create(1, 4, 2, 3, "Blink Count: ");
blinkCountSlider.SetSize(XMFLOAT2(wid, hei));
blinkCountSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -85,7 +75,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
lookFrequencySlider.Create(0, 1, 0, 1000, "Looks: ");
lookFrequencySlider.SetTooltip("Specifies the number of look-aways per second.");
lookFrequencySlider.SetSize(XMFLOAT2(wid, hei));
lookFrequencySlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -96,7 +85,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
AddWidget(&lookFrequencySlider);
lookLengthSlider.Create(0, 1, 0, 1000, "Look Length: ");
lookLengthSlider.SetSize(XMFLOAT2(wid, hei));
lookLengthSlider.OnSlide([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -107,8 +95,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
AddWidget(&lookLengthSlider);
expressionList.Create("Expressions: ");
expressionList.SetSize(XMFLOAT2(wid, 200));
expressionList.SetPos(XMFLOAT2(4, y += step));
expressionList.OnSelect([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -127,7 +113,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
AddWidget(&expressionList);
binaryCheckBox.Create("Binary: ");
binaryCheckBox.SetSize(XMFLOAT2(hei, hei));
binaryCheckBox.OnClick([=](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -150,8 +135,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
AddWidget(&binaryCheckBox);
weightSlider.Create(0, 1, 0, 100000, "Weight: ");
weightSlider.SetSize(XMFLOAT2(wid, hei));
weightSlider.SetPos(XMFLOAT2(x, y += step));
weightSlider.OnSlide([&](wi::gui::EventArgs args) {
wi::scene::Scene& scene = editor->GetCurrentScene();
ExpressionComponent* expression_mastering = scene.expressions.GetComponent(entity);
@@ -177,7 +160,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
overrideMouthCombo.Create("Override Mouth: ");
overrideMouthCombo.SetTooltip("Lip sync override control");
overrideMouthCombo.SetSize(XMFLOAT2(wid, hei));
overrideMouthCombo.AddItem("None", (uint64_t)ExpressionComponent::Override::None);
overrideMouthCombo.AddItem("Block", (uint64_t)ExpressionComponent::Override::Block);
overrideMouthCombo.AddItem("Blend", (uint64_t)ExpressionComponent::Override::Blend);
@@ -206,7 +188,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
overrideBlinkCombo.Create("Override Blink: ");
overrideBlinkCombo.SetTooltip("Blink override control");
overrideBlinkCombo.SetSize(XMFLOAT2(wid, hei));
overrideBlinkCombo.AddItem("None", (uint64_t)ExpressionComponent::Override::None);
overrideBlinkCombo.AddItem("Block", (uint64_t)ExpressionComponent::Override::Block);
overrideBlinkCombo.AddItem("Blend", (uint64_t)ExpressionComponent::Override::Blend);
@@ -235,7 +216,6 @@ void ExpressionWindow::Create(EditorComponent* _editor)
overrideLookCombo.Create("Override Look: ");
overrideLookCombo.SetTooltip("Look-away override control");
overrideLookCombo.SetSize(XMFLOAT2(wid, hei));
overrideLookCombo.AddItem("None", (uint64_t)ExpressionComponent::Override::None);
overrideLookCombo.AddItem("Block", (uint64_t)ExpressionComponent::Override::Block);
overrideLookCombo.AddItem("Blend", (uint64_t)ExpressionComponent::Override::Blend);