diff --git a/README.md b/README.md index 11968ba70..188769546 100644 --- a/README.md +++ b/README.md @@ -2,15 +2,15 @@ # Wicked Engine -[![Build status][s1]][av] [![MIT/Apache][s3]][li] [![Join the chat at https://gitter.im/WickedEngine/Lobby][s2]][gi] +[![Build status][s1]][av] [![License: MIT][s3]][li] [![Join the chat at https://gitter.im/WickedEngine/Lobby][s2]][gi] [s1]: https://ci.appveyor.com/api/projects/status/3dbcee5gd6i7qh7v?svg=true [s2]: https://badges.gitter.im/WickedEngine/Lobby.svg -[s3]: https://img.shields.io/badge/license-MIT%2FApache-blue.svg +[s3]: https://img.shields.io/badge/License-MIT-yellow.svg [av]: https://ci.appveyor.com/project/turanszkij/wickedengine [gi]: https://gitter.im/WickedEngine/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge -[li]: COPYING +[li]: https://opensource.org/licenses/MIT ![Promo](logo/promo.png) @@ -48,8 +48,7 @@ Set the following dependencies to this library in Visual Studio this way in the - ./WickedEngine 3. Linker -> General -> Additional Library Directories: - Directory of your built .lib file (Debug or Release directory in the solution by default) - -Also be sure to compile with a non-DLL runtime library for Release builds: +4. Also be sure to compile with a non-DLL runtime library for Release builds: - Project settings -> C/C++ -> Code Generation -> Runtime Library -> Multi threaded When your project settings are set up, time to #include "WickedEngine.h" in your source. I recommend to include this