#pragma once #include "WickedEngine.h" class EditorComponent; class DecalWindow : public wi::gui::Window { public: void Create(EditorComponent* editor); EditorComponent* editor = nullptr; wi::ecs::Entity entity; void SetEntity(wi::ecs::Entity entity); wi::gui::CheckBox placementCheckBox; wi::gui::CheckBox onlyalphaCheckBox; wi::gui::Label infoLabel; void ResizeLayout() override; };