;This is a configuration file loaded at program start. ;The application can make changes to values at runtime, and some formatting could be lost ;Use ; or # to make comments ;Commented values will fall back to defaults #width = 3840 #height = 2160 borderless = false fullscreen = false allow_hdr = false #This will enable HDR display output options (if display is HDR capable) bypass_system_key = false #This will bypass system key handling in the editor e.g. menu bar activation #font = yumin.ttf #This will replace default font by loading a TTF font file [options] save_mode = 0 theme = Dark version = false fps = false info = false physics = true grid_helper = true language = English [hotkeys] #Formatting CTRL+KEY, SHIFT+KEY, CTRL+SHIFT+KEY <- KEY means nothing just replace with an actual key #[The keys that have CTRL+SHIFT in them require those keys otherwise it wont work, case sensitive.] #Camera Movement move_camera_forward = W #Move the camera in the Z axis in forward direction move_camera_backward = S #Move the camera in the Z Axis in backward direction move_camera_left = A #Move the camera in the X Axis to the left move_camera_right = D #Move the camera in the X Axis to the right move_camera_up = E #Move the camera Up in the Y Axis move_camera_down = Q #Move the camera Down in the Y Axis #Entity duplicate_entity = CTRL+D #Selection select_all_entities = CTRL+A deselect_all_entities = ESC focus_on_selection = F #Actions undo_action = CTRL+Z redo_action = CTRL+Y copy_action = CTRL+C cut_action = CTRL+X paste_action = CTRL+V delete_action = DELETE #User Actions move_toggle_action = 1 #Switch to move action rotate_toggle_action = 2 #Switch to rotate action scale_toggle_action = 3 #Switch to scale action #Engine Actions make_new_screenshot = F3 inspector_mode = I place_instances = CTRL+SHIFT+MOUSELEFT #<- This key, Requirement CTRL+SHIFT #Scene save_scene_as = CTRL+SHIFT+S #<- This key, Requirement CTRL+SHIFT save_scene = CTRL+S #Transform enable_transform_tool = CTRL+T #View Modes wireframe_mode = CTRL+W #Effects depth_of_field_refocus_to_point = C color_grading_reference = CTRL+G #Others ragdoll_and_physics_impulse_tester = P ortho_camera = O [graphics] vsync = true resolution_scale = 1.0 texture_quality = 3 mip_lod_bias = 0 occlusion_culling = true tessellation = true visibility_compute_shading = false transparent_shadows = true temporal_anti_aliasing = false raytracing_bounces = 3 gi_boost = 1.0 msaa = 0 raytraced_shadows = false shadow_resolution_2d = 4 shadow_resolution_cube = 2 fxaa = false bloom = true bloom_threshold = 3 tonemap_exposure = 1 lightshafts = false lightshafts_strength = 0.05f lensflare = true ambient_occlusion = 0 ambient_occlusion_power = 1 ambient_occlusion_range = 2 screen_space_reflections = false raytraced_reflections = false screen_space_shadows = false screen_space_shadows_range = 1.0 screen_space_shadows_samples = 16 dithering = true color_grading = true eye_adaption = false eye_adaption_key = 0.1 eye_adaption_rate = 0.5 motion_blur = false motion_blur_strength = 100 depth_of_field = true depth_of_field_strength = 10 sharpen = false sharpen_strength = 1 cartoon_outline = false cartoon_outline_thickness = 1.0 cartoon_outline_threshold = 0.1 chromatic_aberration = false chromatic_aberration_strength = 10 fsr = false fsr_sharpness = 1.0 fsr2 = false fsr2_sharpness = 0.5 fsr2_preset = 1 [camera] near = 0.1 far = 5000 fov = 60 move_speed = 5.5 rotation_speed = 1 acceleration = 0.18 fps = true [paint_tool] pressure = true backfaces = false wireframe = true stabilizer = 1 [layout] options.width = 338.000000 options.height = 500.000000 components.width = 338.000000 components.height = 500.000000 entities.height = 300.000000