name: Build on: push: branches: [ master ] env: CCACHE_VERSION: 4.10.2 CCACHE_NODIRECT: 1 jobs: windows: runs-on: windows-latest steps: - uses: actions/checkout@v4 - name: Restore Ccache database id: restore-ccache uses: actions/cache/restore@v4 with: path: C:\Users\runneradmin\AppData\Local\ccache key: win-ccache-${{ github.run_id }} restore-keys: win-ccache- - name: Install Ccache run: | curl -sOSL https://github.com/ccache/ccache/releases/download/v$Env:CCACHE_VERSION/ccache-$Env:CCACHE_VERSION-windows-x86_64.zip unzip -qj ccache-$Env:CCACHE_VERSION-windows-x86_64.zip ccache-$Env:CCACHE_VERSION-windows-x86_64/ccache.exe mv ccache.exe cl.exe mv .github/workflows/Directory.Build.props.ghbuild Directory.Build.props - name: Initial compile shell: cmd run: | call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat" MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64 - name: Generate shader dump shell: cmd run: | cd "WickedEngine" "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection - name: Recompile with shader dump shell: cmd run: | call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\Common7\Tools\VsDevCmd.bat" MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64 MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64 - name: Save Ccache database id: save-ccache if: always() && steps.restore-ccache.cache-hit != 'true' uses: actions/cache/save@v4 with: path: C:\Users\runneradmin\AppData\Local\ccache key: ${{ steps.restore-ccache.outputs.cache-primary-key }} - name: Move files shell: cmd run: | move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\ move Editor\config.ini .\ move Editor\startup.lua .\ move Editor\languages .\ move Editor\fonts .\ - name: Package Editor uses: actions/upload-artifact@v4 with: name: Editor (Windows) path: | languages/ fonts/ config.ini startup.lua Editor_Windows.exe linux: runs-on: ubuntu-latest steps: - uses: actions/checkout@v4 - name: Restore Ccache database id: restore-ccache uses: actions/cache/restore@v4 with: path: ~/.cache/ccache key: ccache-${{ github.run_id }} restore-keys: ccache- - name: Install dependencies run: | sudo apt update sudo apt install libsdl2-dev ccache - name: Initial compile run: | mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache CCACHE_NODIRECT=1 make -j$(nproc) - name: Generate shader dump run: | cd build/WickedEngine ./offlineshadercompiler spirv rebuild shaderdump mv wiShaderDump.h ../../WickedEngine/ - name: Recompile with shader dump run: | cd build CCACHE_NODIRECT=1 make -B -j $(nproc) - name: Save Ccache database id: save-ccache if: always() && steps.restore-ccache.cache-hit != 'true' uses: actions/cache/save@v4 with: path: ~/.cache/ccache key: ${{ steps.restore-ccache.outputs.cache-primary-key }} - name: Move files run: | mv build/Editor/WickedEngineEditor ./Editor_Linux mv Editor/config.ini ./ mv Editor/startup.lua ./ mv Editor/fonts ./ - name: Package Editor uses: actions/upload-artifact@v4 with: name: Editor (Linux) path: | fonts/ config.ini startup.lua Editor_Linux content: runs-on: windows-latest steps: - uses: actions/checkout@v4 - name: Package Content uses: actions/upload-artifact@v4 with: name: Content path: | Content/Documentation Content/models Content/scripts Content/terrain