#pragma once class EditorComponent; class IKWindow : public wi::gui::Window { public: void Create(EditorComponent* editor); EditorComponent* editor = nullptr; wi::ecs::Entity entity; void SetEntity(wi::ecs::Entity entity); wi::gui::ComboBox targetCombo; wi::gui::CheckBox disabledCheckBox; wi::gui::Slider chainLengthSlider; wi::gui::Slider iterationCountSlider; void ResizeLayout() override; };