#pragma once #include "WickedEngine.h" class Example_ImGuiRenderer : public wi::RenderPath3D { wi::gui::Label label; public: void Load() override; void Update(float dt) override; void ResizeLayout() override; void Render() const override; void DisplayPerformanceData(bool* p_open); void igTextTitle(const char* text); }; class Example_ImGui : public wi::Application { Example_ImGuiRenderer renderer; public: ~Example_ImGui() override; void Initialize() override; void Compose(wi::graphics::CommandList cmd) override; };