#pragma once namespace wiSceneComponents { struct Decal; } class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class DecalWindow { public: DecalWindow(wiGUI* gui); ~DecalWindow(); wiGUI* GUI; void SetDecal(wiSceneComponents::Decal* decal); wiSceneComponents::Decal* decal; wiWindow* decalWindow; wiSlider* opacitySlider; wiSlider* emissiveSlider; };