#pragma once namespace wiSceneComponents { struct EnvironmentProbe; } class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class EnvProbeWindow { public: EnvProbeWindow(wiGUI* gui); ~EnvProbeWindow(); wiGUI* GUI; wiSceneComponents::EnvironmentProbe* probe; void SetProbe(wiSceneComponents::EnvironmentProbe* value); wiWindow* envProbeWindow; wiCheckBox* realTimeCheckBox; wiButton* generateButton; wiButton* refreshButton; wiButton* refreshAllButton; };