#pragma once namespace wiSceneComponents { struct ForceField; } class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiColorPicker; class ForceFieldWindow { public: ForceFieldWindow(wiGUI* gui); ~ForceFieldWindow(); void SetForceField(wiSceneComponents::ForceField* force); wiSceneComponents::ForceField* force; wiGUI* GUI; wiWindow* forceFieldWindow; wiComboBox* typeComboBox; wiSlider* gravitySlider; wiSlider* rangeSlider; wiButton* addButton; };