#pragma once class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiColorPicker; class wiButton; class MaterialWindow; class HairParticleWindow { public: HairParticleWindow(wiGUI* gui); ~HairParticleWindow(); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); void UpdateData(); wiSceneSystem::wiHairParticle* GetHair(); wiGUI* GUI; wiWindow* hairWindow; wiButton* addButton; wiComboBox* meshComboBox; wiSlider* lengthSlider; wiSlider* stiffnessSlider; wiSlider* randomnessSlider; wiSlider* countSlider; wiSlider* segmentcountSlider; wiSlider* randomSeedSlider; };