#ifndef _IMPOSTOR_HF_ #define _IMPOSTOR_HF_ struct VSOut { float4 pos : SV_POSITION; float3 tex : TEXCOORD; nointerpolation float dither : DITHER; float3 pos3D : WORLDPOSITION; uint instanceColor : INSTANCECOLOR; float3 nor : NORMAL; float4 pos2D : SCREENPOSITION; float4 pos2DPrev : SCREENPOSITIONPREV; }; TEXTURE2DARRAY(impostorTex, float4, TEXSLOT_ONDEMAND0); #endif // _IMPOSTOR_HF_