name: Build on: push: branches: [ master ] env: CCACHE_VERSION: 4.12.1 CCACHE_MAXSIZE: 500Mi # see https://ccache.dev/manual/latest.html#_precompiled_headers CCACHE_SLOPPINESS: pch_defines,time_macros,include_file_mtime,include_file_ctime jobs: windows: runs-on: windows-latest env: # needed on Windows because wiRenderer conditionally includes wiShaderDump.h # and only our CMake config has a workaround for it CCACHE_NODIRECT: 1 steps: - uses: actions/checkout@v4 - uses: microsoft/setup-msbuild@v2 with: msbuild-architecture: x64 - name: Restore Ccache database id: restore-ccache uses: actions/cache/restore@v4 with: path: C:\Users\runneradmin\AppData\Local\ccache key: ccache-win-${{ github.run_id }} restore-keys: ccache-win- - name: Install Ccache run: | curl -sOSL https://github.com/ccache/ccache/releases/download/v$Env:CCACHE_VERSION/ccache-$Env:CCACHE_VERSION-windows-x86_64.zip unzip -qj ccache-$Env:CCACHE_VERSION-windows-x86_64.zip ccache-$Env:CCACHE_VERSION-windows-x86_64/ccache.exe mv ccache.exe cl.exe mv .github/workflows/Directory.Build.props.ghbuild Directory.Build.props - name: Initial compile shell: cmd run: | MSBuild WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64 - name: Generate shader dump shell: cmd run: | cd "WickedEngine" "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection - name: Recompile with shader dump shell: cmd run: | MSBuild WickedEngine.sln /t:clean /m /p:Configuration=Release /p:Platform=x64 MSBuild WickedEngine.sln /t:Editor_Windows /m /p:Configuration=Release /p:Platform=x64 - name: Save Ccache database id: save-ccache if: always() && steps.restore-ccache.cache-hit != 'true' uses: actions/cache/save@v4 with: path: C:\Users\runneradmin\AppData\Local\ccache key: ${{ steps.restore-ccache.outputs.cache-primary-key }} - name: Move files shell: cmd run: | move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\ move Editor\config.ini .\ move Editor\startup.lua .\ move Editor\languages .\ move Editor\fonts .\ - name: Package Editor uses: actions/upload-artifact@v4 with: name: Editor (Windows) path: | languages/ fonts/ config.ini startup.lua Editor_Windows.exe linux: runs-on: ubuntu-latest name: linux (${{ matrix.cc }}) strategy: fail-fast: false matrix: include: - cc: gcc cxx: g++ package_bins: true - cc: clang cxx: clang++ package_bins: false steps: - uses: actions/checkout@v4 - name: Restore Ccache database id: restore-ccache uses: actions/cache/restore@v4 with: path: ~/.cache/ccache key: ccache-${{ matrix.cc }}-${{ github.run_id }} restore-keys: ccache-${{ matrix.cc }}- - name: Install dependencies run: | sudo apt update sudo apt install libsdl2-dev ccache - name: Compile with embedded shaders run: | CC=${{ matrix.cc }} CXX=${{ matrix.cxx }} cmake -B build -DWICKED_ENABLE_IPO=NO -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DWICKED_EMBED_SHADERS=YES make -C build -j$(nproc) - name: Save Ccache database id: save-ccache if: always() && steps.restore-ccache.cache-hit != 'true' uses: actions/cache/save@v4 with: path: ~/.cache/ccache key: ${{ steps.restore-ccache.outputs.cache-primary-key }} - name: Move files if: matrix.package_bins run: | mv build/Editor/Editor ./Editor_Linux mv Editor/config.ini ./ mv Editor/startup.lua ./ mv Editor/fonts ./ - name: Package Editor if: matrix.package_bins uses: actions/upload-artifact@v4 with: name: Editor (Linux) path: | fonts/ config.ini startup.lua Editor_Linux macos: runs-on: macos-latest steps: - uses: actions/checkout@v4 - name: Compile Offlineshadercompiler run: | xcodebuild clean build -project WickedEngine/offlineshadercompiler.xcodeproj -scheme offlineshadercompiler -configuration Release - name: Generate shader dump run: | BUILD_PATH="$(xcodebuild -project WickedEngine/offlineshadercompiler.xcodeproj -scheme offlineshadercompiler -configuration Release -showBuildSettings | grep -m 1 "BUILT_PRODUCTS_DIR" | awk -F' = ' '{print $2}')" cd WickedEngine "${BUILD_PATH}/offlineshadercompiler" metal rebuild shaderdump cd .. - name: Build Editor run: | xcodebuild clean build -project Editor/Editor.xcodeproj -scheme Editor -configuration Release - name: Move files run: | BUILD_PATH="$(xcodebuild -project Editor/Editor.xcodeproj -scheme Editor -configuration Release -showBuildSettings | grep -m 1 "BUILT_PRODUCTS_DIR" | awk -F' = ' '{print $2}')" mv "${BUILD_PATH}/Editor" ./Editor_MacOS mv Editor/config.ini ./ mv Editor/startup.lua ./ mv Editor/languages ./ mv Editor/fonts ./ - name: Package Editor uses: actions/upload-artifact@v4 with: name: Editor (Mac OS) path: | languages/ fonts/ config.ini startup.lua Editor_MacOS content: runs-on: windows-latest steps: - uses: actions/checkout@v4 - name: Package Content uses: actions/upload-artifact@v4 with: name: Content path: | Content/Documentation Content/models Content/scripts Content/terrain