#pragma once namespace wiSceneComponents { struct Mesh; } class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiButton; class MeshWindow { public: MeshWindow(wiGUI* gui); ~MeshWindow(); wiGUI* GUI; void SetMesh(wiSceneComponents::Mesh* mesh); wiSceneComponents::Mesh* mesh; wiWindow* meshWindow; wiLabel* meshInfoLabel; wiCheckBox* doubleSidedCheckBox; wiSlider* massSlider; wiSlider* frictionSlider; wiButton* impostorCreateButton; wiSlider* impostorDistanceSlider; wiSlider* tessellationFactorSlider; wiButton* flipCullingButton; wiButton* flipNormalsButton; wiButton* computeNormalsSmoothButton; wiButton* computeNormalsHardButton; };