#include "stdafx.h" #include "main_Windows.h" #include #include #include // drag n drop // Enable macro and follow instructions from here: https://devblogs.microsoft.com/directx/gettingstarted-dx12agility/ //#define USING_D3D12_AGILITY_SDK #ifdef USING_D3D12_AGILITY_SDK extern "C" { // Used to enable the "Agility SDK" components __declspec(dllexport) extern const UINT D3D12SDKVersion = 608 /* D3D12_SDK_VERSION*/; __declspec(dllexport) extern const char* D3D12SDKPath = u8".\\D3D12\\"; } #endif #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance WCHAR szTitle[MAX_LOADSTRING]; // The title bar text WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name Editor editor; // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPWSTR lpCmdLine, _In_ int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); // TODO: Place code here. BOOL dpi_success = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2); assert(dpi_success); wi::arguments::Parse(lpCmdLine); // if you wish to use command line arguments, here is a good place to parse them... // Initialize global strings LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadStringW(hInstance, IDC_WICKEDENGINEGAME, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_WICKEDENGINEGAME)); MSG msg = { 0 }; while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else { editor.Run(); } } wi::jobsystem::ShutDown(); return (int) msg.wParam; } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEXW wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_WICKEDENGINEGAME)); wcex.hCursor = LoadCursor(nullptr, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); //wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_WICKEDENGINEGAME); wcex.lpszMenuName = L""; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassExW(&wcex); } BOOL CreateEditorWindow(int nCmdShow) { int width = CW_USEDEFAULT; int height = 0; bool fullscreen = false; bool borderless = false; wi::Timer timer; if (editor.config.Open("config.ini")) { if (editor.config.Has("width")) { width = editor.config.GetInt("width"); height = editor.config.GetInt("height"); } fullscreen = editor.config.GetBool("fullscreen"); borderless = editor.config.GetBool("borderless"); editor.allow_hdr = editor.config.GetBool("allow_hdr"); wi::backlog::post("config.ini loaded in " + std::to_string(timer.elapsed_milliseconds()) + " milliseconds\n"); } HWND hWnd = NULL; if (borderless || fullscreen) { width = std::max(100, width); height = std::max(100, height); hWnd = CreateWindowEx( WS_EX_APPWINDOW, szWindowClass, szTitle, WS_POPUP, CW_USEDEFAULT, 0, width, height, NULL, NULL, hInst, NULL ); } else { hWnd = CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, width, height, NULL, NULL, hInst, NULL ); } if (!hWnd) { return FALSE; } if (fullscreen) { HMONITOR monitor = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST); MONITORINFO info; info.cbSize = sizeof(MONITORINFO); GetMonitorInfo(monitor, &info); width = info.rcMonitor.right - info.rcMonitor.left; height = info.rcMonitor.bottom - info.rcMonitor.top; MoveWindow(hWnd, 0, 0, width, height, FALSE); } editor.SetWindow(hWnd); ShowWindow(hWnd, nCmdShow); //SendMessage(hWnd, WM_SYSCOMMAND, SC_MAXIMIZE, 0); UpdateWindow(hWnd); DragAcceptFiles(hWnd, TRUE); return TRUE; } // // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable return CreateEditorWindow(nCmdShow); } // // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_COMMAND: return DefWindowProc(hWnd, message, wParam, lParam); case WM_SIZE: case WM_DPICHANGED: if(editor.is_window_active && LOWORD(lParam) > 0 && HIWORD(lParam) > 0) editor.SetWindow(hWnd); break; case WM_CHAR: switch (wParam) { case VK_BACK: wi::gui::TextInputField::DeleteFromInput(); break; case VK_RETURN: break; default: const wchar_t c = (const wchar_t)wParam; wi::gui::TextInputField::AddInput(c); break; } break; case WM_INPUT: wi::input::rawinput::ParseMessage((void*)lParam); break; case WM_POINTERUPDATE: { POINTER_PEN_INFO pen_info = {}; if (GetPointerPenInfo(GET_POINTERID_WPARAM(wParam), &pen_info)) { ScreenToClient(hWnd, &pen_info.pointerInfo.ptPixelLocation); const float dpiscaling = (float)GetDpiForWindow(hWnd) / 96.0f; wi::input::Pen pen; pen.position = XMFLOAT2(pen_info.pointerInfo.ptPixelLocation.x / dpiscaling, pen_info.pointerInfo.ptPixelLocation.y / dpiscaling); pen.pressure = float(pen_info.pressure) / 1024.0f; wi::input::SetPen(pen); } } break; case WM_KILLFOCUS: editor.is_window_active = false; break; case WM_SETFOCUS: editor.is_window_active = true; editor.HotReload(); break; case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code that uses hdc here... EndPaint(hWnd, &ps); } break; case WM_DROPFILES: { HDROP hdrop = (HDROP)wParam; UINT filecount = DragQueryFile(hdrop, 0xFFFFFFFF, nullptr, 0); assert(filecount != 0); for (UINT i = 0; i < filecount; ++i) { std::wstring wfilename; UINT len = DragQueryFile(hdrop, i, nullptr, 0); if (len == 0) { assert(0); continue; } wfilename.resize(len + 1); UINT res = DragQueryFile(hdrop, i, wfilename.data(), (UINT)wfilename.size()); if (res == 0) { assert(0); continue; } std::string filename; wi::helper::StringConvert(wfilename, filename); editor.renderComponent.Open(filename); } SetForegroundWindow(hWnd); } break; case WM_DESTROY: PostQuitMessage(0); break; case WM_SETCURSOR: // cursor is handled by wi::input, if this is passed through here, it can cause cursor flickering break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }