#pragma once struct Material; class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiColorPicker; class WorldWindow { public: WorldWindow(wiGUI* gui); ~WorldWindow(); void UpdateFromRenderer(); wiGUI* GUI; wiWindow* worldWindow; wiSlider* fogStartSlider; wiSlider* fogEndSlider; wiSlider* fogHeightSlider; wiSlider* cloudinessSlider; wiSlider* cloudScaleSlider; wiSlider* cloudSpeedSlider; wiButton* skyButton; wiColorPicker* ambientColorPicker; wiColorPicker* horizonColorPicker; wiColorPicker* zenithColorPicker; };