#include "stdafx.h" #include "LightWindow.h" using namespace wiECS; using namespace wiSceneSystem; LightWindow::LightWindow(wiGUI* gui) : GUI(gui) { assert(GUI && "Invalid GUI!"); float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth(); float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight(); lightWindow = new wiWindow(GUI, "Light Window"); lightWindow->SetSize(XMFLOAT2(650, 500)); //lightWindow->SetEnabled(false); GUI->AddWidget(lightWindow); float x = 450; float y = 0; float step = 35; energySlider = new wiSlider(0.1f, 64, 0, 100000, "Energy: "); energySlider->SetSize(XMFLOAT2(100, 30)); energySlider->SetPos(XMFLOAT2(x, y += step)); energySlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->energy = args.fValue; } }); energySlider->SetEnabled(false); energySlider->SetTooltip("Adjust the light radiation amount inside the maximum range"); lightWindow->AddWidget(energySlider); rangeSlider = new wiSlider(1, 1000, 0, 100000, "Range: "); rangeSlider->SetSize(XMFLOAT2(100, 30)); rangeSlider->SetPos(XMFLOAT2(x, y += step)); rangeSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->range = args.fValue; } }); rangeSlider->SetEnabled(false); rangeSlider->SetTooltip("Adjust the maximum range the light can affect."); lightWindow->AddWidget(rangeSlider); radiusSlider = new wiSlider(0.01f, 10, 0, 100000, "Radius: "); radiusSlider->SetSize(XMFLOAT2(100, 30)); radiusSlider->SetPos(XMFLOAT2(x, y += step)); radiusSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->radius = args.fValue; } }); radiusSlider->SetEnabled(false); radiusSlider->SetTooltip("Adjust the radius of an area light."); lightWindow->AddWidget(radiusSlider); widthSlider = new wiSlider(1, 10, 0, 100000, "Width: "); widthSlider->SetSize(XMFLOAT2(100, 30)); widthSlider->SetPos(XMFLOAT2(x, y += step)); widthSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->width = args.fValue; } }); widthSlider->SetEnabled(false); widthSlider->SetTooltip("Adjust the width of an area light."); lightWindow->AddWidget(widthSlider); heightSlider = new wiSlider(1, 10, 0, 100000, "Height: "); heightSlider->SetSize(XMFLOAT2(100, 30)); heightSlider->SetPos(XMFLOAT2(x, y += step)); heightSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->height = args.fValue; } }); heightSlider->SetEnabled(false); heightSlider->SetTooltip("Adjust the height of an area light."); lightWindow->AddWidget(heightSlider); fovSlider = new wiSlider(0.1f, XM_PI - 0.01f, 0, 100000, "FOV: "); fovSlider->SetSize(XMFLOAT2(100, 30)); fovSlider->SetPos(XMFLOAT2(x, y += step)); fovSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->fov = args.fValue; } }); fovSlider->SetEnabled(false); fovSlider->SetTooltip("Adjust the cone aperture for spotlight."); lightWindow->AddWidget(fovSlider); biasSlider = new wiSlider(0.0f, 0.2f, 0, 100000, "ShadowBias: "); biasSlider->SetSize(XMFLOAT2(100, 30)); biasSlider->SetPos(XMFLOAT2(x, y += step)); biasSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->shadowBias = args.fValue; } }); biasSlider->SetEnabled(false); biasSlider->SetTooltip("Adjust the shadow bias if shadow artifacts occur."); lightWindow->AddWidget(biasSlider); shadowCheckBox = new wiCheckBox("Shadow: "); shadowCheckBox->SetPos(XMFLOAT2(x, y += step)); shadowCheckBox->OnClick([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->shadow = args.bValue; } }); shadowCheckBox->SetEnabled(false); shadowCheckBox->SetTooltip("Set light as shadow caster. Many shadow casters can affect performance!"); lightWindow->AddWidget(shadowCheckBox); volumetricsCheckBox = new wiCheckBox("Volumetric Scattering: "); volumetricsCheckBox->SetPos(XMFLOAT2(x, y += step)); volumetricsCheckBox->OnClick([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->volumetrics = args.bValue; } }); volumetricsCheckBox->SetEnabled(false); volumetricsCheckBox->SetTooltip("Compute volumetric light scattering effect. The scattering is modulated by fog settings!"); lightWindow->AddWidget(volumetricsCheckBox); haloCheckBox = new wiCheckBox("Visualizer: "); haloCheckBox->SetPos(XMFLOAT2(x, y += step)); haloCheckBox->OnClick([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->visualizer = args.bValue; } }); haloCheckBox->SetEnabled(false); haloCheckBox->SetTooltip("Visualize light source emission"); lightWindow->AddWidget(haloCheckBox); addLightButton = new wiButton("Add Light"); addLightButton->SetPos(XMFLOAT2(x, y += step)); addLightButton->SetSize(XMFLOAT2(150, 30)); addLightButton->OnClick([&](wiEventArgs args) { wiRenderer::GetScene().Entity_CreateLight("editorLight", XMFLOAT3(0, 3, 0), XMFLOAT3(1, 1, 1), 2, 60); }); addLightButton->SetTooltip("Add a light to the scene."); lightWindow->AddWidget(addLightButton); colorPicker = new wiColorPicker(GUI, "Light Color"); colorPicker->SetPos(XMFLOAT2(10, 30)); colorPicker->RemoveWidgets(); colorPicker->SetVisible(true); colorPicker->SetEnabled(true); colorPicker->OnColorChanged([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->color = XMFLOAT3(powf(args.color.x, 1.f / 2.2f), powf(args.color.y, 1.f / 2.2f), powf(args.color.z, 1.f / 2.2f)); } }); lightWindow->AddWidget(colorPicker); typeSelectorComboBox = new wiComboBox("Type: "); typeSelectorComboBox->SetPos(XMFLOAT2(x, y += step)); typeSelectorComboBox->OnSelect([&](wiEventArgs args) { LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr && args.iValue >= 0) { light->SetType((LightComponent::LightType)args.iValue); SetLightType(light->GetType()); biasSlider->SetValue(light->shadowBias); } }); typeSelectorComboBox->SetEnabled(false); typeSelectorComboBox->AddItem("Directional"); typeSelectorComboBox->AddItem("Point"); typeSelectorComboBox->AddItem("Spot"); typeSelectorComboBox->AddItem("Sphere"); typeSelectorComboBox->AddItem("Disc"); typeSelectorComboBox->AddItem("Rectangle"); typeSelectorComboBox->AddItem("Tube"); typeSelectorComboBox->SetTooltip("Choose the light source type..."); lightWindow->AddWidget(typeSelectorComboBox); lightWindow->Translate(XMFLOAT3(30, 30, 0)); lightWindow->SetVisible(false); SetEntity(INVALID_ENTITY); } LightWindow::~LightWindow() { lightWindow->RemoveWidgets(true); GUI->RemoveWidget(lightWindow); SAFE_DELETE(lightWindow); } void LightWindow::SetEntity(Entity entity) { if (this->entity == entity) return; this->entity = entity; const LightComponent* light = wiRenderer::GetScene().lights.GetComponent(entity); if (light != nullptr) { //lightWindow->SetEnabled(true); energySlider->SetEnabled(true); energySlider->SetValue(light->energy); rangeSlider->SetValue(light->range); radiusSlider->SetValue(light->radius); widthSlider->SetValue(light->width); heightSlider->SetValue(light->height); fovSlider->SetValue(light->fov); biasSlider->SetEnabled(true); biasSlider->SetValue(light->shadowBias); shadowCheckBox->SetEnabled(true); shadowCheckBox->SetCheck(light->shadow); haloCheckBox->SetEnabled(true); haloCheckBox->SetCheck(light->visualizer); volumetricsCheckBox->SetEnabled(true); volumetricsCheckBox->SetCheck(light->volumetrics); colorPicker->SetEnabled(true); typeSelectorComboBox->SetEnabled(true); typeSelectorComboBox->SetSelected((int)light->GetType()); SetLightType(light->GetType()); } else { rangeSlider->SetEnabled(false); radiusSlider->SetEnabled(false); widthSlider->SetEnabled(false); heightSlider->SetEnabled(false); fovSlider->SetEnabled(false); biasSlider->SetEnabled(false); shadowCheckBox->SetEnabled(false); haloCheckBox->SetEnabled(false); volumetricsCheckBox->SetEnabled(false); energySlider->SetEnabled(false); colorPicker->SetEnabled(false); typeSelectorComboBox->SetEnabled(false); //lightWindow->SetEnabled(false); } } void LightWindow::SetLightType(LightComponent::LightType type) { if (type == LightComponent::DIRECTIONAL) { rangeSlider->SetEnabled(false); fovSlider->SetEnabled(false); } else { if (type == LightComponent::SPHERE || type == LightComponent::DISC || type == LightComponent::RECTANGLE || type == LightComponent::TUBE) { rangeSlider->SetEnabled(false); radiusSlider->SetEnabled(true); widthSlider->SetEnabled(true); heightSlider->SetEnabled(true); fovSlider->SetEnabled(false); } else { rangeSlider->SetEnabled(true); radiusSlider->SetEnabled(false); widthSlider->SetEnabled(false); heightSlider->SetEnabled(false); if (type == LightComponent::SPOT) { fovSlider->SetEnabled(true); } else { fovSlider->SetEnabled(false); } } } }