name: Build on: push: branches: [ master ] jobs: windows: runs-on: windows-latest steps: - uses: actions/checkout@v2 - uses: nuget/setup-nuget@v1 with: nuget-api-key: ${{ secrets.NuGetAPIKey }} - run: nuget restore WickedEngine.sln - name: Build shell: cmd run: | "C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64 cd "WickedEngine" "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl6 spirv shaderdump strip_reflection cd .. "C:/Program Files/Microsoft Visual Studio/2022/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64 - name: Move files shell: cmd run: | move BUILD\x64\Release\Editor_Windows\Editor_Windows.exe .\ move Editor\config.ini .\ move Editor\startup.lua .\ move Editor\terrain .\ move Editor\languages .\ move Editor\fonts .\ move Content\Documentation .\ - name: Package Editor uses: actions/upload-artifact@v2 with: name: Editor (Windows) path: | Documentation/ terrain/ languages/ fonts/ config.ini startup.lua Editor_Windows.exe linux: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - name: Install dependencies run: | sudo apt update sudo apt install libsdl2-dev - name: Build run: | mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release make -j$(nproc) echo "---Generating Shader Dump---" cd WickedEngine ./offlineshadercompiler spirv rebuild shaderdump mv wiShaderDump.h ../../WickedEngine/ cd .. echo "---Rebuilding with ShaderDump---" make -B -j $(nproc) - name: Move files run: | mv build/Editor/WickedEngineEditor ./ mv Editor/config.ini ./ mv Editor/startup.lua ./ mv Editor/terrain ./ mv Editor/languages ./ mv Editor/fonts ./ mv Content/Documentation ./ - name: Package Editor uses: actions/upload-artifact@v2 with: name: Editor (Linux) path: | Documentation/ terrain/ languages/ fonts/ config.ini startup.lua WickedEngineEditor content: runs-on: windows-latest steps: - uses: actions/checkout@v2 - name: Package Content uses: actions/upload-artifact@v2 with: name: Content path: | Content/models Content/scripts #linux-steamdeck: # runs-on: ubuntu-latest # steps: # - uses: actions/checkout@v2 # - name: Install dependencies # run: | # sudo apt update # sudo apt install libsdl2-dev # - name: Build # run: | # mkdir build # echo "---Building Command Strings---" # echo -e "#!/bin/bash \ # \nmkdir -p $(dirname $PWD) \ # \nln -s /build $PWD \ # \ncd /build/build \ # \ncmake .. -DCMAKE_BUILD_TYPE=Release \ # \nmake \ # \necho \"---Generating Shader Dump---\" \ # \ncd WickedEngine \ # \n./offlineshadercompiler spirv rebuild shaderdump\nmv wiShaderDump.h ../../WickedEngine/ \ # \necho \"---Rebuilding with ShaderDump---\" \ # \ncd .. \ # \nmake -B" > build.sh # chmod +x build.sh # echo "---Executing Containerized Build---" # podman run --name sniper -v $PWD:/build registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest /build/build.sh # podman container rm sniper # - name: Move files # run: | # mv build/Editor/WickedEngineEditor ./ # mv Editor/config.ini ./ # mv Editor/startup.lua ./ # mv Editor/terrain ./ # mv Editor/languages ./ # mv Editor/fonts ./ # mv Content/Documentation ./ # - name: Package Editor # uses: actions/upload-artifact@v2 # with: # name: Editor (Linux - Steam Deck) # path: | # Documentation/ # terrain/ # languages/ # fonts/ # config.ini # startup.lua # WickedEngineEditor