#include "stdafx.h" #include "ForceFieldWindow.h" using namespace wi::ecs; using namespace wi::scene; void ForceFieldWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_FORCE " Force Field", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL); SetSize(XMFLOAT2(420, 120)); closeButton.SetTooltip("Delete ForceFieldComponent"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().forces.Remove(entity); editor->RecordEntity(archive, entity); editor->componentsWnd.RefreshEntityTree(); }); float x = 60; float y = 0; float hei = 18; float step = hei + 2; float wid = 200; typeComboBox.Create("Type: "); typeComboBox.SetPos(XMFLOAT2(x, y)); typeComboBox.SetSize(XMFLOAT2(wid, hei)); typeComboBox.OnSelect([this](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { ForceFieldComponent* force = scene.forces.GetComponent(x.entity); if (force == nullptr) continue; switch (args.iValue) { case 0: force->type = ForceFieldComponent::Type::Point; break; case 1: force->type = ForceFieldComponent::Type::Plane; break; default: assert(0); // error break; } } }); typeComboBox.AddItem("Point", (uint64_t)ForceFieldComponent::Type::Point); typeComboBox.AddItem("Plane", (uint64_t)ForceFieldComponent::Type::Plane); typeComboBox.SetEnabled(false); typeComboBox.SetTooltip("Choose the force field type."); AddWidget(&typeComboBox); auto forEachSelected = [this](auto func) { return [this, func](auto args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { ForceFieldComponent* force = scene.forces.GetComponent(x.entity); if (force != nullptr) { func(force, args); } } }; }; gravitySlider.Create(-10, 10, 0, 100000, "Gravity: "); gravitySlider.SetSize(XMFLOAT2(wid, hei)); gravitySlider.SetPos(XMFLOAT2(x, y += step)); gravitySlider.OnSlide(forEachSelected([] (auto force, auto args) { force->gravity = args.fValue; })); gravitySlider.SetEnabled(false); gravitySlider.SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect."); AddWidget(&gravitySlider); rangeSlider.Create(0.0f, 100.0f, 10, 100000, "Range: "); rangeSlider.SetSize(XMFLOAT2(wid, hei)); rangeSlider.SetPos(XMFLOAT2(x, y += step)); rangeSlider.OnSlide(forEachSelected([](auto force, auto args) { force->range = args.fValue; })); rangeSlider.SetEnabled(false); rangeSlider.SetTooltip("Set the range of affection."); AddWidget(&rangeSlider); SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void ForceFieldWindow::SetEntity(Entity entity) { this->entity = entity; const ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity); if (force != nullptr) { typeComboBox.SetSelectedByUserdataWithoutCallback((uint64_t)force->type); gravitySlider.SetValue(force->gravity); rangeSlider.SetValue(force->range); gravitySlider.SetEnabled(true); rangeSlider.SetEnabled(true); } else { gravitySlider.SetEnabled(false); rangeSlider.SetEnabled(false); } } void ForceFieldWindow::ResizeLayout() { wi::gui::Window::ResizeLayout(); layout.margin_left = 70; layout.add(typeComboBox); layout.add(gravitySlider); layout.add(rangeSlider); }