#pragma once class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiButton; class EditorComponent; class AnimationWindow { public: AnimationWindow(EditorComponent* editor); ~AnimationWindow(); wiGUI* GUI; wiECS::Entity entity = wiECS::INVALID_ENTITY; wiWindow* animWindow; wiComboBox* animationsComboBox; wiCheckBox* loopedCheckBox; wiButton* playButton; wiButton* stopButton; wiSlider* timerSlider; wiSlider* amountSlider; wiSlider* speedSlider; void Update(); };