#pragma once class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class EditorComponent; class EnvProbeWindow { public: EnvProbeWindow(EditorComponent* editor); ~EnvProbeWindow(); wiGUI* GUI; wiECS::Entity entity; void SetEntity(wiECS::Entity entity); wiWindow* envProbeWindow; wiCheckBox* realTimeCheckBox; wiButton* generateButton; wiButton* refreshButton; wiButton* refreshAllButton; };