#pragma once class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiColorPicker; class wiTextInputField; class EditorComponent; class LayerWindow { public: LayerWindow(EditorComponent* editor); ~LayerWindow(); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); wiGUI* GUI; wiWindow* window; wiCheckBox* layers[32]; wiButton* enableAllButton; wiButton* enableNoneButton; };