#pragma once class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiColorPicker; class wiTextInputField; class EditorComponent; class TransformWindow { public: TransformWindow(EditorComponent* editor); ~TransformWindow(); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); wiGUI* GUI; wiWindow* window; wiButton* createButton; wiComboBox* parentCombo; wiTextInputField* txInput; wiTextInputField* tyInput; wiTextInputField* tzInput; wiTextInputField* rxInput; wiTextInputField* ryInput; wiTextInputField* rzInput; wiTextInputField* rwInput; wiTextInputField* sxInput; wiTextInputField* syInput; wiTextInputField* szInput; };