#include "stdafx.h" #include "Editor.h" #include #include "stdafx.h" #include #include "sdl2.h" int sdl_loop(Editor &editor) { SDL_Event event; bool quit = false; while (!quit) { SDL_PumpEvents(); editor.Run(); int ret = SDL_PollEvent(&event); if (ret < 0) { std::cerr << "Error Peeping event: " << SDL_GetError() << std::endl; std::cerr << "Exiting now" << std::endl; return -1; } if (ret > 0) { if (event.type == SDL_WINDOWEVENT) { switch (event.window.event) { case SDL_WINDOWEVENT_CLOSE: // exit game //editor.Quit(); quit = true; default: break; } } } } return 0; } int main(int argc, char *argv[]) { Editor editor; wiStartupArguments::Parse(argc, argv); sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS); if (!system) { throw sdl2::SDLError("Error creating SDL2 system"); } //TODO read config.ini sdl2::window_ptr_t window = sdl2::make_window( "Wicked Engine Editor", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1920, 1080, SDL_WINDOW_SHOWN | SDL_WINDOW_VULKAN); if (!window) { throw sdl2::SDLError("Error creating window"); } editor.SetWindow(window.get()); int ret = sdl_loop(editor); SDL_Quit(); return ret; }