return { -- Dialog starts here: -- 1: { "What is it? Can't you see I'm busy?", action = function() conversation.character.mood = Mood.Angry end, choices = { { "What are you doing?", action = function() conversation.character.next_dialog = 2 end }, { "Sorry to bother you!", action = function() conversation:Exit() conversation.character.next_dialog = 1 conversation.character.mood = Mood.Neutral end }, } }, -- 2: { "I'm running round in circles, it's called excercising." }, -- 3: { "You should try it, it's good for your body and mind.", choices = { { "Do you want to go running together?", action = function() conversation.character:Follow(player) conversation.character.next_dialog = 4 conversation.character.mood = Mood.Neutral end }, { "Enjoy yourself then!", action = function() conversation.character.next_dialog = 5 conversation.character.mood = Mood.Neutral end }, } }, -- 4: {"Sure, I'm right behind you!", action_after = function() conversation:Exit() conversation.character.next_dialog = 6 end}, -- 5: {"I will!", action_after = function() conversation:Exit() conversation.character.next_dialog = 1 end}, -- While character is following player, conversation will start here: -- 6: { "Why are we stopping?", choices = { { "Are you tired?", action = function() conversation.character.next_dialog = 7 end }, { "You were right, this feels good!", action = function() conversation.character.next_dialog = 9 end }, { "Stay away from me!", action = function() conversation.character:Unfollow() conversation.character:ReturnToPatrol() conversation.character.next_dialog = 8 conversation.character.mood = Mood.Angry end }, } }, -- 7: {"I'm not, now let's go!", action_after = function() conversation:Exit() conversation.character.next_dialog = 6 end}, -- 8: {"Fine, you were boring me anyway.", action_after = function() conversation:Exit() conversation.character.next_dialog = 1 conversation.character.mood = Mood.Neutral end}, -- 9: {"Oh, do you think so too? I'm happy to hear that."}, {"I was starting to get worried that I'm the only one around here who is into that sort of stuff...", action_after = function() conversation:Exit() conversation.character.next_dialog = 6 end}, }