#include "stdafx.h" #include "EnvProbeWindow.h" using namespace wi::ecs; using namespace wi::scene; const std::string default_text = "Environment probes can be used to capture the scene from a specific location in a 360 degrees panorama. The probes will be used for reflections fallback, where a better reflection type is not available. The probes can affect the ambient colors slightly.\nTip: You can scale, rotate and move the probes to set up parallax correct rendering to affect a specific area only. The parallax correction will take effect inside the probe's bounds (indicated with a cyan colored box)."; void EnvProbeWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_ENVIRONMENTPROBE " Environment Probe", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL); SetSize(XMFLOAT2(420, 340)); closeButton.SetTooltip("Delete EnvironmentProbeComponent"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().probes.Remove(entity); editor->RecordEntity(archive, entity); editor->componentsWnd.RefreshEntityTree(); }); infoLabel.Create(""); infoLabel.SetColor(wi::Color::Transparent()); infoLabel.SetFitTextEnabled(true); AddWidget(&infoLabel); auto forEachSelected = [this] (auto func) { return [this, func] (auto args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { EnvironmentProbeComponent* probe = scene.probes.GetComponent(x.entity); if (probe != nullptr) { func(probe, args); } } }; }; realTimeCheckBox.Create("RealTime: "); realTimeCheckBox.SetTooltip("Enable continuous rendering of the probe in every frame."); realTimeCheckBox.SetEnabled(false); realTimeCheckBox.OnClick(forEachSelected([] (auto probe, auto args) { probe->SetRealTime(args.bValue); probe->SetDirty(); })); AddWidget(&realTimeCheckBox); msaaCheckBox.Create("MSAA: "); msaaCheckBox.SetTooltip("Enable Multi Sampling Anti Aliasing for the probe, this will improve its quality."); msaaCheckBox.SetEnabled(false); msaaCheckBox.OnClick(forEachSelected([] (auto probe, auto args) { probe->SetMSAA(args.bValue); probe->SetDirty(); })); AddWidget(&msaaCheckBox); realtimeFrameIntervalSlider.Create(0.0f, 2.0f, 0.0f, 200, "Update Interval: "); realtimeFrameIntervalSlider.SetTooltip("Control how often real-time probes render in seconds. 0 - every frame, 1.0 - once per second, etc."); realtimeFrameIntervalSlider.SetEnabled(false); realtimeFrameIntervalSlider.OnSlide(forEachSelected([] (auto probe, auto args) { probe->realtime_update_interval = args.fValue; })); AddWidget(&realtimeFrameIntervalSlider); refreshButton.Create("Refresh"); refreshButton.SetTooltip("Re-renders the selected probe."); refreshButton.SetEnabled(false); refreshButton.OnClick(forEachSelected([] (auto probe, auto args) { probe->SetDirty(); })); AddWidget(&refreshButton); refreshAllButton.Create("Refresh All"); refreshAllButton.SetTooltip("Re-renders all probes in the scene."); refreshAllButton.SetEnabled(true); refreshAllButton.OnClick(forEachSelected([] (auto probe, auto args) { probe->SetDirty(); })); AddWidget(&refreshAllButton); importButton.Create("Import Cubemap"); importButton.SetTooltip("Import a DDS texture file into the selected environment probe."); importButton.SetEnabled(false); importButton.OnClick(forEachSelected([] (auto probe, auto args) { if (probe != nullptr && probe->texture.IsValid()) { wi::helper::FileDialogParams params; params.type = wi::helper::FileDialogParams::OPEN; params.description = "DDS"; params.extensions = { "DDS" }; wi::helper::FileDialog(params, [=](std::string fileName) { wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) { wi::Resource resource = wi::resourcemanager::Load(fileName); if (has_flag(resource.GetTexture().GetDesc().misc_flags, wi::graphics::ResourceMiscFlag::TEXTURECUBE)) { probe->textureName = fileName; probe->CreateRenderData(); } else { wi::helper::messageBox("Error!", "The texture you tried to open is not a cubemap texture, so it won't be imported!"); } }); }); } })); AddWidget(&importButton); exportButton.Create("Export Cubemap"); exportButton.SetTooltip("Export the selected probe into a DDS cubemap texture file."); exportButton.SetEnabled(false); exportButton.OnClick(forEachSelected([this] (auto probe, auto args) { if (probe != nullptr && probe->texture.IsValid()) { wi::helper::FileDialogParams params; params.type = wi::helper::FileDialogParams::SAVE; params.description = "DDS"; params.extensions = { "DDS" }; wi::helper::FileDialog(params, [this, probe](std::string fileName) { wi::eventhandler::Subscribe_Once(wi::eventhandler::EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) { std::string extension = wi::helper::toUpper(wi::helper::GetExtensionFromFileName(fileName)); std::string filename_replaced = fileName; if (extension != "DDS") { filename_replaced = wi::helper::ReplaceExtension(fileName, "DDS"); } bool success = wi::helper::saveTextureToFile(probe->texture, filename_replaced); assert(success); if (success) { editor->PostSaveText("Exported environment cubemap: ", filename_replaced); } }); }); } })); AddWidget(&exportButton); resolutionCombo.Create("Resolution: "); resolutionCombo.SetTooltip("Set the resolution of the selected environment probe. Only takes effect if this is a rendered probe, not for probes that are imported from files."); resolutionCombo.AddItem("32", 32); resolutionCombo.AddItem("64", 64); resolutionCombo.AddItem("128", 128); resolutionCombo.AddItem("256", 256); resolutionCombo.AddItem("512", 512); resolutionCombo.AddItem("1024", 1024); resolutionCombo.AddItem("2048", 2048); resolutionCombo.OnSelect(forEachSelected([] (auto probe, auto args) { uint32_t resolution = (uint32_t)args.userdata; if (probe->resolution != resolution) { probe->resolution = resolution; probe->first_render = true; probe->CreateRenderData(); } })); AddWidget(&resolutionCombo); SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void EnvProbeWindow::SetEntity(Entity entity) { this->entity = entity; Scene& scene = editor->GetCurrentScene(); const EnvironmentProbeComponent* probe = scene.probes.GetComponent(entity); if (probe == nullptr) { realTimeCheckBox.SetEnabled(false); msaaCheckBox.SetEnabled(false); realtimeFrameIntervalSlider.SetEnabled(false); refreshButton.SetEnabled(false); } else { realTimeCheckBox.SetCheck(probe->IsRealTime()); realTimeCheckBox.SetEnabled(true); msaaCheckBox.SetCheck(probe->IsMSAA()); msaaCheckBox.SetEnabled(true); realtimeFrameIntervalSlider.SetValue(probe->realtime_update_interval); realtimeFrameIntervalSlider.SetEnabled(true); refreshButton.SetEnabled(true); resolutionCombo.SetSelectedByUserdata(probe->resolution); std::string text = "GPU Memory usage: " + wi::helper::GetMemorySizeText(probe->GetMemorySizeInBytes()) + "\n" + "Resolution: " + std::to_string(probe->texture.desc.width) + "\n" + "Mipmaps: " + std::to_string(probe->texture.desc.mip_levels) + "\n" + "Format: " + std::string(wi::graphics::GetFormatString(probe->texture.desc.format)) + "\n" ; if (!probe->textureName.empty()) { text += "Filename: " + probe->textureName + "\n"; } text += "\n" + default_text; infoLabel.SetText(text); } } void EnvProbeWindow::ResizeLayout() { wi::gui::Window::ResizeLayout(); layout.margin_left = 80; layout.add_fullwidth(infoLabel); refreshButton.SetSize(XMFLOAT2(layout.width * 0.5f - layout.padding * 1.5f, refreshButton.GetSize().y)); refreshAllButton.SetSize(refreshButton.GetSize()); refreshAllButton.SetPos(XMFLOAT2(layout.width - layout.padding - refreshButton.GetSize().x, layout.y)); refreshButton.SetPos(XMFLOAT2(refreshAllButton.GetPos().x - layout.padding - refreshButton.GetSize().x, layout.y)); layout.y += refreshAllButton.GetSize().y; layout.y += layout.padding; importButton.SetSize(XMFLOAT2(layout.width - layout.padding * 2, importButton.GetSize().y)); importButton.SetPos(XMFLOAT2(layout.padding, layout.y)); layout.y += importButton.GetSize().y; layout.y += layout.padding; exportButton.SetSize(XMFLOAT2(layout.width - layout.padding * 2, exportButton.GetSize().y)); exportButton.SetPos(XMFLOAT2(layout.padding, layout.y)); layout.y += exportButton.GetSize().y; layout.y += layout.padding; layout.add(resolutionCombo); layout.add_right(realTimeCheckBox); layout.add_right(msaaCheckBox); layout.add_right(realtimeFrameIntervalSlider); }