#include "RenderPath3D_TiledDeferred_BindLua.h" const char RenderPath3D_TiledDeferred_BindLua::className[] = "RenderPath3D_TiledDeferred"; Luna::FunctionType RenderPath3D_TiledDeferred_BindLua::methods[] = { lunamethod(RenderPath2D_BindLua, AddSprite), lunamethod(RenderPath2D_BindLua, AddFont), lunamethod(RenderPath2D_BindLua, RemoveSprite), lunamethod(RenderPath2D_BindLua, RemoveFont), lunamethod(RenderPath2D_BindLua, ClearSprites), lunamethod(RenderPath2D_BindLua, ClearFonts), lunamethod(RenderPath2D_BindLua, GetSpriteOrder), lunamethod(RenderPath2D_BindLua, GetFontOrder), lunamethod(RenderPath2D_BindLua, AddLayer), lunamethod(RenderPath2D_BindLua, GetLayers), lunamethod(RenderPath2D_BindLua, SetLayerOrder), lunamethod(RenderPath2D_BindLua, SetSpriteOrder), lunamethod(RenderPath2D_BindLua, SetFontOrder), lunamethod(RenderPath_BindLua, Initialize), lunamethod(RenderPath_BindLua, OnStart), lunamethod(RenderPath_BindLua, OnStop), lunamethod(RenderPath_BindLua, GetLayerMask), lunamethod(RenderPath_BindLua, SetLayerMask), lunamethod(RenderPath3D_BindLua, SetAO), lunamethod(RenderPath3D_BindLua, SetSSREnabled), lunamethod(RenderPath3D_BindLua, SetShadowsEnabled), lunamethod(RenderPath3D_BindLua, SetReflectionsEnabled), lunamethod(RenderPath3D_BindLua, SetFXAAEnabled), lunamethod(RenderPath3D_BindLua, SetBloomEnabled), lunamethod(RenderPath3D_BindLua, SetColorGradingEnabled), lunamethod(RenderPath3D_BindLua, SetVolumeLightsEnabled), lunamethod(RenderPath3D_BindLua, SetLightShaftsEnabled), lunamethod(RenderPath3D_BindLua, SetLensFlareEnabled), lunamethod(RenderPath3D_BindLua, SetMotionBlurEnabled), lunamethod(RenderPath3D_BindLua, SetSSSEnabled), lunamethod(RenderPath3D_BindLua, SetDepthOfFieldEnabled), lunamethod(RenderPath3D_BindLua, SetEyeAdaptionEnabled), lunamethod(RenderPath3D_BindLua, SetTessellationEnabled), lunamethod(RenderPath3D_BindLua, SetSharpenFilterEnabled), lunamethod(RenderPath3D_BindLua, SetSharpenFilterAmount), lunamethod(RenderPath3D_BindLua, SetMotionBlurStrength), lunamethod(RenderPath3D_BindLua, SetDepthOfFieldFocus), lunamethod(RenderPath3D_BindLua, SetDepthOfFieldStrength), lunamethod(RenderPath3D_BindLua, SetDepthOfFieldAspect), { NULL, NULL } }; Luna::PropertyType RenderPath3D_TiledDeferred_BindLua::properties[] = { { NULL, NULL } }; void RenderPath3D_TiledDeferred_BindLua::Bind() { static bool initialized = false; if (!initialized) { initialized = true; Luna::Register(wiLua::GetGlobal()->GetLuaState()); } }