#pragma once #include "WickedEngine.h" class EditorComponent; class ScriptWindow : public wi::gui::Window { public: void Create(EditorComponent* editor); EditorComponent* editor = nullptr; wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY; void SetEntity(wi::ecs::Entity entity); wi::gui::Button fileButton; wi::gui::CheckBox playonceCheckBox; wi::gui::Button playstopButton; void Update(const wi::Canvas& canvas, float dt) override; void ResizeLayout() override; };