#pragma once class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class DecalWindow { public: DecalWindow(wiGUI* gui); ~DecalWindow(); wiGUI* GUI; wiECS::Entity entity; void SetEntity(wiECS::Entity entity); wiWindow* decalWindow; wiSlider* opacitySlider; wiSlider* emissiveSlider; };