#pragma once class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiColorPicker; class ObjectWindow { public: ObjectWindow(wiGUI* gui); ~ObjectWindow(); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); wiGUI* GUI; wiWindow* objectWindow; wiCheckBox* renderableCheckBox; wiSlider* ditherSlider; wiSlider* cascadeMaskSlider; wiColorPicker* colorPicker; wiLabel* physicsLabel; wiComboBox* simulationTypeComboBox; wiCheckBox* kinematicCheckBox; wiComboBox* physicsTypeComboBox; wiComboBox* collisionShapeComboBox; };