#pragma once class Renderable3DComponent; class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiButton; class PostprocessWindow { public: PostprocessWindow(wiGUI* gui, Renderable3DComponent* component); ~PostprocessWindow(); wiGUI* GUI; Renderable3DComponent* component; wiWindow* ppWindow; wiCheckBox* lensFlareCheckBox; wiCheckBox* lightShaftsCheckBox; wiCheckBox* ssaoCheckBox; wiCheckBox* ssrCheckBox; wiCheckBox* sssCheckBox; wiCheckBox* eyeAdaptionCheckBox; wiCheckBox* motionBlurCheckBox; wiCheckBox* depthOfFieldCheckBox; wiSlider* depthOfFieldFocusSlider; wiSlider* depthOfFieldStrengthSlider; wiCheckBox* bloomCheckBox; wiCheckBox* fxaaCheckBox; wiCheckBox* stereogramCheckBox; wiCheckBox* colorGradingCheckBox; wiButton* colorGradingButton; wiCheckBox* sharpenFilterCheckBox; wiSlider* sharpenFilterAmountSlider; };