#pragma once #include "WickedEngine.h" class EditorComponent; class SoundWindow : public wiWindow { public: void Create(EditorComponent* editor); wiECS::Entity entity = wiECS::INVALID_ENTITY; void SetEntity(wiECS::Entity entity); wiComboBox reverbComboBox; wiButton addButton; wiLabel filenameLabel; wiTextInputField nameField; wiButton playstopButton; wiCheckBox loopedCheckbox; wiCheckBox reverbCheckbox; wiCheckBox disable3dCheckbox; wiSlider volumeSlider; wiComboBox submixComboBox; };