-- s = Sprite("HelloWorldDemo/HelloWorld.png"); -- s.SetEffects(ImageEffects(100,-100,400,400)); -- f = Font("Hello World Font renderer"); -- f.SetPos(Vector(20,-150)); -- runProcess(function() -- local isserver = false -- local isclient = false -- while true do -- -- if(input.Press(string.byte('S'))) then -- isserver = true -- server = Server() -- end -- if(input.Press(string.byte('C'))) then -- isclient = true -- client = Client() -- end -- -- if(isserver) then -- server.Poll() -- end -- if(isclient) then -- client.Poll() -- end -- -- update() -- end -- end) --LoadModel("C:/PROJECTS/glTF-Sample-Models-master/2.0/CesiumMan/glTF/CesiumMan.gltf") --LoadModel("C:/PROJECTS/WickedEngine/models/girl/girl.wimf", matrix.Translation(Vector(5))) --LoadModel("C:/PROJECTS/WickedEngine/models/girl/girl", matrix.Translation(Vector(10))) --SetDebugBonesEnabled(true) main.SetResolutionDisplay(true); runProcess(function() while true do if(input.Press(VK_F11)) then ReloadShaders("C:\\PROJECTS\\WickedEngine\\WickedEngine\\shaders\\") end if(input.Press(VK_F10)) then s = SoundEffect("C:\\PROJECTS\\DXProject\\DXProject\\sound\\1.wav") s.Play() end if(input.Press(VK_F4)) then main.GetActiveComponent().SetPreferredThreadingCount(2); end if(input.Press(VK_F5)) then main.GetActiveComponent().SetPreferredThreadingCount(3); end if(input.Press(VK_F6)) then main.GetActiveComponent().SetPreferredThreadingCount(4); end if(input.Press(VK_F7)) then runProcess(function() local row = 16 for i = 1, row do for j = 1, row do LoadModel("../models/Stormtrooper/model.wimf",matrix.Translation(Vector(i*2-row,0,j*2-row))); waitSeconds(0.05) end end end) end update() end end)