if (NOT WIN32) find_package(Threads REQUIRED) endif () set (SOURCE_FILES stdafx.cpp Tests.cpp Tests.h stdafx.h ) if (WIN32) list (APPEND SOURCE_FILES main_Windows.cpp main_Windows.h Tests.rc ) add_executable(Tests WIN32 ${SOURCE_FILES}) target_link_libraries(Tests PUBLIC WickedEngine_Windows ) else() list (APPEND SOURCE_FILES main_SDL2.cpp ) add_executable(Tests ${SOURCE_FILES}) target_link_libraries(Tests PUBLIC WickedEngine Threads::Threads ) # Copy shaders to build and source folders just to be safe: add_custom_command( TARGET Tests POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/WickedEngine/shaders/spirv ${CMAKE_CURRENT_SOURCE_DIR}/shaders/spirv COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/WickedEngine/shaders/spirv ${CMAKE_CURRENT_BINARY_DIR}/shaders/spirv ) endif () if (MSVC) set_property(TARGET Tests PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") endif () # Copy content to build folder: add_custom_command( TARGET Tests POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/images ${CMAKE_CURRENT_BINARY_DIR}/images COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/sound ${CMAKE_CURRENT_BINARY_DIR}/sound COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/Content ${CMAKE_CURRENT_BINARY_DIR}/../Content )