#pragma once class wiGUI; class wiWindow; class wiLabel; class wiCheckBox; class wiSlider; class wiComboBox; class wiColorPicker; class EditorComponent; class ForceFieldWindow { public: ForceFieldWindow(EditorComponent* editor); ~ForceFieldWindow(); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); wiGUI* GUI; wiWindow* forceFieldWindow; wiComboBox* typeComboBox; wiSlider* gravitySlider; wiSlider* rangeSlider; wiButton* addButton; };