#include "stdafx.h" #include "ForceFieldWindow.h" #include "Editor.h" using namespace wi::ecs; using namespace wi::scene; void ForceFieldWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_FORCE " Force Field", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE); SetSize(XMFLOAT2(420, 120)); closeButton.SetTooltip("Delete ForceFieldComponent"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().forces.Remove(entity); editor->RecordEntity(archive, entity); editor->optionsWnd.RefreshEntityTree(); }); float x = 60; float y = 0; float hei = 18; float step = hei + 2; float wid = 200; typeComboBox.Create("Type: "); typeComboBox.SetPos(XMFLOAT2(x, y)); typeComboBox.SetSize(XMFLOAT2(wid, hei)); typeComboBox.OnSelect([&](wi::gui::EventArgs args) { ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity); if (force != nullptr && args.iValue >= 0) { switch (args.iValue) { case 0: force->type = ENTITY_TYPE_FORCEFIELD_POINT; break; case 1: force->type = ENTITY_TYPE_FORCEFIELD_PLANE; break; default: assert(0); // error break; } } }); typeComboBox.AddItem("Point"); typeComboBox.AddItem("Plane"); typeComboBox.SetEnabled(false); typeComboBox.SetTooltip("Choose the force field type."); AddWidget(&typeComboBox); gravitySlider.Create(-10, 10, 0, 100000, "Gravity: "); gravitySlider.SetSize(XMFLOAT2(wid, hei)); gravitySlider.SetPos(XMFLOAT2(x, y += step)); gravitySlider.OnSlide([&](wi::gui::EventArgs args) { ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity); if (force != nullptr) { force->gravity = args.fValue; } }); gravitySlider.SetEnabled(false); gravitySlider.SetTooltip("Set the amount of gravity. Positive values attract, negatives deflect."); AddWidget(&gravitySlider); rangeSlider.Create(0.0f, 100.0f, 10, 100000, "Range: "); rangeSlider.SetSize(XMFLOAT2(wid, hei)); rangeSlider.SetPos(XMFLOAT2(x, y += step)); rangeSlider.OnSlide([&](wi::gui::EventArgs args) { ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity); if (force != nullptr) { force->range = args.fValue; } }); rangeSlider.SetEnabled(false); rangeSlider.SetTooltip("Set the range of affection."); AddWidget(&rangeSlider); SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void ForceFieldWindow::SetEntity(Entity entity) { this->entity = entity; const ForceFieldComponent* force = editor->GetCurrentScene().forces.GetComponent(entity); if (force != nullptr) { typeComboBox.SetSelected(force->type == ENTITY_TYPE_FORCEFIELD_POINT ? 0 : 1); gravitySlider.SetValue(force->gravity); rangeSlider.SetValue(force->range); gravitySlider.SetEnabled(true); rangeSlider.SetEnabled(true); } else { gravitySlider.SetEnabled(false); rangeSlider.SetEnabled(false); } }