#include "stdafx.h" #include "LightWindow.h" using namespace wiECS; using namespace wiSceneSystem; LightWindow::LightWindow(wiGUI* gui) : GUI(gui) { assert(GUI && "Invalid GUI!"); float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth(); float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight(); lightWindow = new wiWindow(GUI, "Light Window"); lightWindow->SetSize(XMFLOAT2(650, 500)); //lightWindow->SetEnabled(false); GUI->AddWidget(lightWindow); float x = 450; float y = 0; float step = 35; //energySlider = new wiSlider(0.1f, 64, 0, 100000, "Energy: "); //energySlider->SetSize(XMFLOAT2(100, 30)); //energySlider->SetPos(XMFLOAT2(x, y += step)); //energySlider->OnSlide([&](wiEventArgs args) { // if (light != nullptr) // { // light->enerDis.x = args.fValue; // } //}); //energySlider->SetEnabled(false); //energySlider->SetTooltip("Adjust the light radiation amount inside the maximum range"); //lightWindow->AddWidget(energySlider); //distanceSlider = new wiSlider(1, 1000, 0, 100000, "Distance: "); //distanceSlider->SetSize(XMFLOAT2(100, 30)); //distanceSlider->SetPos(XMFLOAT2(x, y += step)); //distanceSlider->OnSlide([&](wiEventArgs args) { // if (light != nullptr) // { // light->enerDis.y = args.fValue; // } //}); //distanceSlider->SetEnabled(false); //distanceSlider->SetTooltip("Adjust the maximum range the light can affect."); //lightWindow->AddWidget(distanceSlider); //radiusSlider = new wiSlider(0.01f, 10, 0, 100000, "Radius: "); //radiusSlider->SetSize(XMFLOAT2(100, 30)); //radiusSlider->SetPos(XMFLOAT2(x, y += step)); //radiusSlider->OnSlide([&](wiEventArgs args) { // if (light != nullptr) // { // light->radius = args.fValue; // } //}); //radiusSlider->SetEnabled(false); //radiusSlider->SetTooltip("Adjust the radius of an area light."); //lightWindow->AddWidget(radiusSlider); //widthSlider = new wiSlider(1, 10, 0, 100000, "Width: "); //widthSlider->SetSize(XMFLOAT2(100, 30)); //widthSlider->SetPos(XMFLOAT2(x, y += step)); //widthSlider->OnSlide([&](wiEventArgs args) { // if (light != nullptr) // { // light->width = args.fValue; // } //}); //widthSlider->SetEnabled(false); //widthSlider->SetTooltip("Adjust the width of an area light."); //lightWindow->AddWidget(widthSlider); //heightSlider = new wiSlider(1, 10, 0, 100000, "Height: "); //heightSlider->SetSize(XMFLOAT2(100, 30)); //heightSlider->SetPos(XMFLOAT2(x, y += step)); //heightSlider->OnSlide([&](wiEventArgs args) { // if (light != nullptr) // { // light->height = args.fValue; // } //}); //heightSlider->SetEnabled(false); //heightSlider->SetTooltip("Adjust the height of an area light."); //lightWindow->AddWidget(heightSlider); //fovSlider = new wiSlider(0.1f, XM_PI - 0.01f, 0, 100000, "FOV: "); //fovSlider->SetSize(XMFLOAT2(100, 30)); //fovSlider->SetPos(XMFLOAT2(x, y += step)); //fovSlider->OnSlide([&](wiEventArgs args) { // if (light != nullptr) // { // light->enerDis.z = args.fValue; // } //}); //fovSlider->SetEnabled(false); //fovSlider->SetTooltip("Adjust the cone aperture for spotlight."); //lightWindow->AddWidget(fovSlider); //biasSlider = new wiSlider(0.0f, 0.2f, 0, 100000, "ShadowBias: "); //biasSlider->SetSize(XMFLOAT2(100, 30)); //biasSlider->SetPos(XMFLOAT2(x, y += step)); //biasSlider->OnSlide([&](wiEventArgs args) { // if (light != nullptr) // { // light->shadowBias = args.fValue; // } //}); //biasSlider->SetEnabled(false); //biasSlider->SetTooltip("Adjust the shadow bias if shadow artifacts occur."); //lightWindow->AddWidget(biasSlider); //shadowCheckBox = new wiCheckBox("Shadow: "); //shadowCheckBox->SetPos(XMFLOAT2(x, y += step)); //shadowCheckBox->OnClick([&](wiEventArgs args) { // if (light != nullptr) // { // light->shadow = args.bValue; // } //}); //shadowCheckBox->SetEnabled(false); //shadowCheckBox->SetTooltip("Set light as shadow caster. Many shadow casters can affect performance!"); //lightWindow->AddWidget(shadowCheckBox); //volumetricsCheckBox = new wiCheckBox("Volumetric Scattering: "); //volumetricsCheckBox->SetPos(XMFLOAT2(x, y += step)); //volumetricsCheckBox->OnClick([&](wiEventArgs args) { // if (light != nullptr) // { // light->volumetrics = args.bValue; // } //}); //volumetricsCheckBox->SetEnabled(false); //volumetricsCheckBox->SetTooltip("Compute volumetric light scattering effect. The scattering is modulated by fog settings!"); //lightWindow->AddWidget(volumetricsCheckBox); //haloCheckBox = new wiCheckBox("Visualizer: "); //haloCheckBox->SetPos(XMFLOAT2(x, y += step)); //haloCheckBox->OnClick([&](wiEventArgs args) { // if (light != nullptr) // { // light->noHalo = !args.bValue; // } //}); //haloCheckBox->SetEnabled(false); //haloCheckBox->SetTooltip("Visualize light source emission"); //lightWindow->AddWidget(haloCheckBox); //addLightButton = new wiButton("Add Light"); //addLightButton->SetPos(XMFLOAT2(x, y += step)); //addLightButton->SetSize(XMFLOAT2(150, 30)); //addLightButton->OnClick([&](wiEventArgs args) { // Light* light = new Light; // light->enerDis = XMFLOAT4(2, 60, XM_PIDIV4, 0); // light->color = XMFLOAT4(1, 1, 1, 1); // light->Translate(XMFLOAT3(0, 3, 0)); // light->SetType(Light::POINT); // wiRenderer::Add(light); //}); //addLightButton->SetTooltip("Add a light to the scene."); //lightWindow->AddWidget(addLightButton); //colorPicker = new wiColorPicker(GUI, "Light Color"); //colorPicker->SetPos(XMFLOAT2(10, 30)); //colorPicker->RemoveWidgets(); //colorPicker->SetVisible(true); //colorPicker->SetEnabled(true); //colorPicker->OnColorChanged([&](wiEventArgs args) { // if(light!=nullptr) // light->color = XMFLOAT4(powf(args.color.x, 1.f / 2.2f), powf(args.color.y, 1.f / 2.2f), powf(args.color.z, 1.f / 2.2f), 1); //}); //lightWindow->AddWidget(colorPicker); //typeSelectorComboBox = new wiComboBox("Type: "); //typeSelectorComboBox->SetPos(XMFLOAT2(x, y += step)); //typeSelectorComboBox->OnSelect([&](wiEventArgs args) { // if (light != nullptr && args.iValue >= 0) // { // light->SetType((Light::LightType)args.iValue); // SetLightType(light->GetType()); // biasSlider->SetValue(light->shadowBias); // } //}); //typeSelectorComboBox->SetEnabled(false); //typeSelectorComboBox->AddItem("Directional"); //typeSelectorComboBox->AddItem("Point"); //typeSelectorComboBox->AddItem("Spot"); //typeSelectorComboBox->AddItem("Sphere"); //typeSelectorComboBox->AddItem("Disc"); //typeSelectorComboBox->AddItem("Rectangle"); //typeSelectorComboBox->AddItem("Tube"); //typeSelectorComboBox->SetTooltip("Choose the light source type..."); //lightWindow->AddWidget(typeSelectorComboBox); lightWindow->Translate(XMFLOAT3(30, 30, 0)); lightWindow->SetVisible(false); SetEntity(INVALID_ENTITY); } LightWindow::~LightWindow() { lightWindow->RemoveWidgets(true); GUI->RemoveWidget(lightWindow); SAFE_DELETE(lightWindow); } void LightWindow::SetEntity(Entity entity) { this->entity = entity; //if (this->light == light) // return; //this->light = light; //if (light != nullptr) //{ // //lightWindow->SetEnabled(true); // energySlider->SetEnabled(true); // energySlider->SetValue(light->enerDis.x); // distanceSlider->SetValue(light->enerDis.y); // radiusSlider->SetValue(light->radius); // widthSlider->SetValue(light->width); // heightSlider->SetValue(light->height); // fovSlider->SetValue(light->enerDis.z); // biasSlider->SetEnabled(true); // biasSlider->SetValue(light->shadowBias); // shadowCheckBox->SetEnabled(true); // shadowCheckBox->SetCheck(light->shadow); // haloCheckBox->SetEnabled(true); // haloCheckBox->SetCheck(!light->noHalo); // volumetricsCheckBox->SetEnabled(true); // volumetricsCheckBox->SetCheck(light->volumetrics); // colorPicker->SetEnabled(true); // typeSelectorComboBox->SetEnabled(true); // typeSelectorComboBox->SetSelected((int)light->GetType()); // // SetLightType(light->GetType()); //} //else //{ // distanceSlider->SetEnabled(false); // radiusSlider->SetEnabled(false); // widthSlider->SetEnabled(false); // heightSlider->SetEnabled(false); // fovSlider->SetEnabled(false); // biasSlider->SetEnabled(false); // shadowCheckBox->SetEnabled(false); // haloCheckBox->SetEnabled(false); // volumetricsCheckBox->SetEnabled(false); // energySlider->SetEnabled(false); // colorPicker->SetEnabled(false); // typeSelectorComboBox->SetEnabled(false); // //lightWindow->SetEnabled(false); //} } void LightWindow::SetLightType(LightComponent::LightType type) { if (type == LightComponent::DIRECTIONAL) { distanceSlider->SetEnabled(false); fovSlider->SetEnabled(false); } else { if (type == LightComponent::SPHERE || type == LightComponent::DISC || type == LightComponent::RECTANGLE || type == LightComponent::TUBE) { distanceSlider->SetEnabled(false); radiusSlider->SetEnabled(true); widthSlider->SetEnabled(true); heightSlider->SetEnabled(true); fovSlider->SetEnabled(false); } else { distanceSlider->SetEnabled(true); radiusSlider->SetEnabled(false); widthSlider->SetEnabled(false); heightSlider->SetEnabled(false); if (type == LightComponent::SPOT) { fovSlider->SetEnabled(true); } else { fovSlider->SetEnabled(false); } } } }