#include "stdafx.h" #include "FontWindow.h" using namespace wi::ecs; using namespace wi::scene; void FontWindow::Create(EditorComponent* _editor) { editor = _editor; wi::gui::Window::Create(ICON_FONT " Font", wi::gui::Window::WindowControls::COLLAPSE | wi::gui::Window::WindowControls::CLOSE | wi::gui::Window::WindowControls::FIT_ALL_WIDGETS_VERTICAL); SetSize(XMFLOAT2(670, 1020)); closeButton.SetTooltip("Delete Font"); OnClose([=](wi::gui::EventArgs args) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); editor->GetCurrentScene().fonts.Remove(entity); editor->RecordEntity(archive, entity); editor->componentsWnd.RefreshEntityTree(); }); float x = 60; float y = 0; float step = 25; float siz = 250; float hei = 20; textInput.Create(""); textInput.SetPos(XMFLOAT2(x, y)); textInput.OnInput([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->SetText(args.sValue); } }); AddWidget(&textInput); fileButton.Create("From file..."); fileButton.OnClick([=](wi::gui::EventArgs args) { wi::helper::FileDialogParams params; params.type = wi::helper::FileDialogParams::OPEN; params.description = "Text (*.txt)"; params.extensions = { "txt" }; wi::helper::FileDialog(params, [=](std::string fileName) { wi::vector filedata; wi::helper::FileRead(fileName, filedata); std::string fileText; fileText.resize(filedata.size() + 1); std::memcpy(fileText.data(), filedata.data(), filedata.size()); wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->SetText(fileText); } }); }); AddWidget(&fileButton); fontStyleButton.Create(""); fontStyleButton.SetDescription("Style: "); fontStyleButton.SetTooltip("Load a font style from file (.TTF) to apply to this font."); fontStyleButton.OnClick([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; if (font->fontStyleResource.IsValid()) { wi::Archive& archive = editor->AdvanceHistory(); archive << EditorComponent::HISTORYOP_COMPONENT_DATA; editor->RecordEntity(archive, entity); font->fontStyleResource = {}; font->fontStyleName = ""; fontStyleButton.SetText("default"); fontStyleButton.font.fontStyleResource = {}; fontStyleButton.font.params.style = 0; editor->RecordEntity(archive, entity); } else { wi::helper::FileDialogParams params; params.type = wi::helper::FileDialogParams::OPEN; params.description = "Font (*.TTF)"; params.extensions = wi::resourcemanager::GetSupportedFontStyleExtensions(); wi::helper::FileDialog(params, [=](std::string fileName) { font->fontStyleResource = wi::resourcemanager::Load(fileName); font->fontStyleName = fileName; fontStyleButton.SetText(wi::helper::GetFileNameFromPath(font->fontStyleName)); fontStyleButton.font.fontStyleResource = font->fontStyleResource; }); } } }); AddWidget(&fontStyleButton); fontSizeCombo.Create("Size: "); fontSizeCombo.SetTooltip("Font caching size. Bigger size will take up more memory, but will be better quality."); fontSizeCombo.AddItem("10", 10); fontSizeCombo.AddItem("12", 12); fontSizeCombo.AddItem("14", 14); fontSizeCombo.AddItem("16", 16); fontSizeCombo.AddItem("18", 18); fontSizeCombo.AddItem("20", 20); fontSizeCombo.AddItem("22", 22); fontSizeCombo.AddItem("24", 24); fontSizeCombo.AddItem("26", 26); fontSizeCombo.AddItem("28", 28); fontSizeCombo.AddItem("36", 36); fontSizeCombo.AddItem("48", 48); fontSizeCombo.AddItem("72", 72); fontSizeCombo.AddItem("84", 84); fontSizeCombo.AddItem("96", 96); fontSizeCombo.AddItem("108", 108); fontSizeCombo.OnSelect([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.size = int(args.userdata); } }); AddWidget(&fontSizeCombo); hAlignCombo.Create("H Align: "); hAlignCombo.SetTooltip("Horizontal alignment."); hAlignCombo.AddItem("Left", wi::font::WIFALIGN_LEFT); hAlignCombo.AddItem("Center", wi::font::WIFALIGN_CENTER); hAlignCombo.AddItem("Right", wi::font::WIFALIGN_RIGHT); hAlignCombo.OnSelect([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.h_align = wi::font::Alignment(args.userdata); } }); AddWidget(&hAlignCombo); vAlignCombo.Create("V Align: "); vAlignCombo.SetTooltip("Vertical alignment."); vAlignCombo.AddItem("Top", wi::font::WIFALIGN_TOP); vAlignCombo.AddItem("Center", wi::font::WIFALIGN_CENTER); vAlignCombo.AddItem("Bottom", wi::font::WIFALIGN_BOTTOM); vAlignCombo.OnSelect([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.v_align = wi::font::Alignment(args.userdata); } }); AddWidget(&vAlignCombo); rotationSlider.Create(0, 360, 0, 10000, "Rotation: "); rotationSlider.SetTooltip("Z Rotation around alignment center point. The editor input is in degrees."); rotationSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.rotation = wi::math::DegreesToRadians(args.fValue); } }); AddWidget(&rotationSlider); spacingSlider.Create(0, 10, 0, 10000, "Spacing: "); spacingSlider.SetTooltip("Horizontal spacing between characters."); spacingSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.spacingX = args.fValue; } }); AddWidget(&spacingSlider); softnessSlider.Create(0, 1, 0, 10000, "Softness: "); softnessSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.softness = args.fValue; } }); AddWidget(&softnessSlider); boldenSlider.Create(0, 1, 0, 10000, "Bolden: "); boldenSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.bolden = args.fValue; } }); AddWidget(&boldenSlider); shadowSoftnessSlider.Create(0, 1, 0, 10000, "Shadow Softness: "); shadowSoftnessSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.shadow_softness = args.fValue; } }); AddWidget(&shadowSoftnessSlider); shadowBoldenSlider.Create(0, 1, 0, 10000, "Shadow Bolden: "); shadowBoldenSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.shadow_bolden = args.fValue; } }); AddWidget(&shadowBoldenSlider); shadowOffsetXSlider.Create(-2, 2, 0, 10000, "Shadow Offset X: "); shadowOffsetXSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.shadow_offset_x = args.fValue; } }); AddWidget(&shadowOffsetXSlider); shadowOffsetYSlider.Create(-2, 2, 0, 10000, "Shadow Offset Y: "); shadowOffsetYSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.shadow_offset_y = args.fValue; } }); AddWidget(&shadowOffsetYSlider); intensitySlider.Create(0, 100, 1, 10000, "Intensity: "); intensitySlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.intensity = args.fValue; } }); AddWidget(&intensitySlider); shadowIntensitySlider.Create(0, 100, 1, 10000, "Shadow Intensity: "); shadowIntensitySlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->params.shadow_intensity = args.fValue; } }); AddWidget(&shadowIntensitySlider); hiddenCheckBox.Create("Hidden: "); hiddenCheckBox.SetTooltip("Hide / unhide the font"); hiddenCheckBox.OnClick([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->SetHidden(args.bValue); } }); AddWidget(&hiddenCheckBox); cameraFacingCheckBox.Create("Camera Facing: "); cameraFacingCheckBox.SetTooltip("Camera facing fonts will always rotate towards the camera."); cameraFacingCheckBox.OnClick([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->SetCameraFacing(args.bValue); } }); AddWidget(&cameraFacingCheckBox); cameraScalingCheckBox.Create("Camera Scaling: "); cameraScalingCheckBox.SetTooltip("Camera scaling fonts will always keep the same size on screen, irrespective of the distance to the camera."); cameraScalingCheckBox.OnClick([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->SetCameraScaling(args.bValue); } }); AddWidget(&cameraScalingCheckBox); depthTestCheckBox.Create("Depth Test: "); depthTestCheckBox.SetTooltip("Depth tested fonts will be clipped against geometry."); depthTestCheckBox.OnClick([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; if (args.bValue) { font->params.enableDepthTest(); } else { font->params.disableDepthTest(); } } }); AddWidget(&depthTestCheckBox); sdfCheckBox.Create("SDF: "); sdfCheckBox.SetTooltip("Signed Distance Field rendering is used for improved font upscaling, softness, boldness and soft shadow effects."); sdfCheckBox.OnClick([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; if (args.bValue) { font->params.enableSDFRendering(); } else { font->params.disableSDFRendering(); } } }); AddWidget(&sdfCheckBox); colorModeCombo.Create("Color mode: "); colorModeCombo.SetSize(XMFLOAT2(120, hei)); colorModeCombo.SetPos(XMFLOAT2(x + 150, y += step)); colorModeCombo.AddItem("Font color"); colorModeCombo.AddItem("Shadow color"); colorModeCombo.SetTooltip("Choose the destination data of the color picker."); colorModeCombo.OnSelect([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; if (args.iValue == 0) { colorPicker.SetPickColor(font->params.color); } else { colorPicker.SetPickColor(font->params.shadowColor); } } }); AddWidget(&colorModeCombo); colorPicker.Create("Color", wi::gui::Window::WindowControls::NONE); colorPicker.OnColorChanged([&](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; switch (colorModeCombo.GetSelected()) { default: case 0: font->params.color = args.color; break; case 1: font->params.shadowColor = args.color; break; } } }); AddWidget(&colorPicker); typewriterInfoLabel.Create("Tip: if you add Sound Component to text, then the typewriter animation will use that sound as typewriter sound effect."); typewriterInfoLabel.SetSize(XMFLOAT2(80, 80)); AddWidget(&typewriterInfoLabel); typewriterTimeSlider.Create(0, 10, 0, 10000, "Typewriter time: "); typewriterTimeSlider.SetTooltip("Time to complete typewriter animation (0 = disable)."); typewriterTimeSlider.OnSlide([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->anim.typewriter.time = args.fValue; } }); AddWidget(&typewriterTimeSlider); typewriterLoopedCheckBox.Create("Typewriter Looped: "); typewriterLoopedCheckBox.SetTooltip("Whether typewriter animation is looped or not."); typewriterLoopedCheckBox.OnClick([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->anim.typewriter.looped = args.bValue; } }); AddWidget(&typewriterLoopedCheckBox); typewriterStartInput.Create(""); typewriterStartInput.SetDescription("Typewriter start: "); typewriterStartInput.SetTooltip("Set the starting character for typewriter animation (0 = first)."); typewriterStartInput.SetPos(XMFLOAT2(x, y)); typewriterStartInput.SetSize(XMFLOAT2(siz, hei)); typewriterStartInput.OnInputAccepted([=](wi::gui::EventArgs args) { wi::scene::Scene& scene = editor->GetCurrentScene(); for (auto& x : editor->translator.selected) { wi::SpriteFont* font = scene.fonts.GetComponent(x.entity); if (font == nullptr) continue; font->anim.typewriter.character_start = (size_t)args.iValue; } }); AddWidget(&typewriterStartInput); SetMinimized(true); SetVisible(false); SetEntity(INVALID_ENTITY); } void FontWindow::SetEntity(wi::ecs::Entity entity) { this->entity = entity; Scene& scene = editor->GetCurrentScene(); const wi::SpriteFont* font = scene.fonts.GetComponent(entity); if (font == nullptr) return; textInput.SetText(font->GetTextA()); if (font->fontStyleResource.IsValid()) { fontStyleButton.SetText(wi::helper::GetFileNameFromPath(font->fontStyleName)); fontStyleButton.font.fontStyleResource = font->fontStyleResource; } else { fontStyleButton.SetText("default"); fontStyleButton.font.fontStyleResource = {}; fontStyleButton.font.params.style = 0; } fontSizeCombo.SetSelectedByUserdataWithoutCallback(font->params.size); hAlignCombo.SetSelectedByUserdataWithoutCallback(font->params.h_align); vAlignCombo.SetSelectedByUserdataWithoutCallback(font->params.v_align); rotationSlider.SetValue(wi::math::RadiansToDegrees(font->params.rotation)); spacingSlider.SetValue(font->params.spacingX); softnessSlider.SetValue(font->params.softness); boldenSlider.SetValue(font->params.bolden); shadowSoftnessSlider.SetValue(font->params.shadow_softness); shadowBoldenSlider.SetValue(font->params.shadow_bolden); shadowOffsetXSlider.SetValue(font->params.shadow_offset_x); shadowOffsetYSlider.SetValue(font->params.shadow_offset_y); intensitySlider.SetValue(font->params.intensity); shadowIntensitySlider.SetValue(font->params.shadow_intensity); hiddenCheckBox.SetCheck(font->IsHidden()); cameraFacingCheckBox.SetCheck(font->IsCameraFacing()); cameraScalingCheckBox.SetCheck(font->IsCameraScaling()); depthTestCheckBox.SetCheck(font->params.isDepthTestEnabled()); sdfCheckBox.SetCheck(font->params.isSDFRenderingEnabled()); if (colorModeCombo.GetSelected() == 0) { colorPicker.SetPickColor(font->params.color); } else { colorPicker.SetPickColor(font->params.shadowColor); } typewriterTimeSlider.SetValue(font->anim.typewriter.time); typewriterLoopedCheckBox.SetCheck(font->anim.typewriter.looped); typewriterStartInput.SetValue((int)font->anim.typewriter.character_start); } void FontWindow::ResizeLayout() { wi::gui::Window::ResizeLayout(); const float padding = 4; const float width = GetWidgetAreaSize().x; float y = padding; float jump = 20; const float margin_left = 120; const float margin_right = 40; auto add = [&](wi::gui::Widget& widget) { if (!widget.IsVisible()) return; widget.SetPos(XMFLOAT2(margin_left, y)); widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y)); y += widget.GetSize().y; y += padding; }; auto add_right = [&](wi::gui::Widget& widget) { if (!widget.IsVisible()) return; widget.SetPos(XMFLOAT2(width - margin_right - widget.GetSize().x, y)); y += widget.GetSize().y; y += padding; }; auto add_fullwidth = [&](wi::gui::Widget& widget) { if (!widget.IsVisible()) return; const float margin_left = padding; const float margin_right = padding; widget.SetPos(XMFLOAT2(margin_left, y)); widget.SetSize(XMFLOAT2(width - margin_left - margin_right, widget.GetScale().y)); y += widget.GetSize().y; y += padding; }; add_fullwidth(textInput); add(fileButton); add(fontStyleButton); add(fontSizeCombo); add(hAlignCombo); add(vAlignCombo); add(rotationSlider); add(spacingSlider); add(softnessSlider); add(boldenSlider); add(intensitySlider); add(shadowSoftnessSlider); add(shadowBoldenSlider); add(shadowIntensitySlider); add(shadowOffsetXSlider); add(shadowOffsetYSlider); add_right(hiddenCheckBox); add_right(cameraFacingCheckBox); add_right(cameraScalingCheckBox); add_right(depthTestCheckBox); add_right(sdfCheckBox); add(colorModeCombo); add_fullwidth(colorPicker); add_fullwidth(typewriterInfoLabel); add(typewriterTimeSlider); add_right(typewriterLoopedCheckBox); add(typewriterStartInput); }