local distance = 1 local scene = GetScene() local zone_transform = scene.Component_GetTransform(GetEntity()) if zone_transform ~= nil then local zone_pos = zone_transform.GetPosition() local zone_active = false for i,entity in ipairs(scene.Entity_GetHumanoidArray()) do local transform = scene.Component_GetTransform(entity) local humanoid = scene.Component_GetHumanoid(entity) if humanoid ~= nil and transform ~= nil then local humanoid_pos = transform.GetPosition() if vector.Subtract(humanoid_pos, zone_pos).Length() < distance then humanoid.SetLookAtEnabled(true) humanoid.SetLookAt(zone_pos) zone_active = true end end end local str = "If character gets close to this, it will look at here...\n" if zone_active then str = str .. "...and a character is currently looking at this!" else str = str .. "...but no one is looking at this currently." end DrawDebugText(str, vector.Add(zone_pos, Vector(0,1,0)), Vector(1,1,1,1), 0.1, DEBUG_TEXT_DEPTH_TEST | DEBUG_TEXT_CAMERA_FACING) end