#include "stdafx.h" #include "LightWindow.h" #include using namespace wiECS; using namespace wiGraphics; using namespace wiScene; LightWindow::LightWindow(wiGUI* gui) : GUI(gui) { assert(GUI && "Invalid GUI!"); float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth(); float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight(); lightWindow = new wiWindow(GUI, "Light Window"); lightWindow->SetSize(XMFLOAT2(650, 520)); GUI->AddWidget(lightWindow); float x = 450; float y = 0; float step = 35; energySlider = new wiSlider(0.1f, 64, 0, 100000, "Energy: "); energySlider->SetSize(XMFLOAT2(100, 30)); energySlider->SetPos(XMFLOAT2(x, y += step)); energySlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->energy = args.fValue; } }); energySlider->SetEnabled(false); energySlider->SetTooltip("Adjust the light radiation amount inside the maximum range"); lightWindow->AddWidget(energySlider); rangeSlider = new wiSlider(1, 1000, 0, 100000, "Range: "); rangeSlider->SetSize(XMFLOAT2(100, 30)); rangeSlider->SetPos(XMFLOAT2(x, y += step)); rangeSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->range_local = args.fValue; } }); rangeSlider->SetEnabled(false); rangeSlider->SetTooltip("Adjust the maximum range the light can affect."); lightWindow->AddWidget(rangeSlider); radiusSlider = new wiSlider(0.01f, 10, 0, 100000, "Radius: "); radiusSlider->SetSize(XMFLOAT2(100, 30)); radiusSlider->SetPos(XMFLOAT2(x, y += step)); radiusSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->radius = args.fValue; } }); radiusSlider->SetEnabled(false); radiusSlider->SetTooltip("Adjust the radius of an area light."); lightWindow->AddWidget(radiusSlider); widthSlider = new wiSlider(1, 10, 0, 100000, "Width: "); widthSlider->SetSize(XMFLOAT2(100, 30)); widthSlider->SetPos(XMFLOAT2(x, y += step)); widthSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->width = args.fValue; } }); widthSlider->SetEnabled(false); widthSlider->SetTooltip("Adjust the width of an area light."); lightWindow->AddWidget(widthSlider); heightSlider = new wiSlider(1, 10, 0, 100000, "Height: "); heightSlider->SetSize(XMFLOAT2(100, 30)); heightSlider->SetPos(XMFLOAT2(x, y += step)); heightSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->height = args.fValue; } }); heightSlider->SetEnabled(false); heightSlider->SetTooltip("Adjust the height of an area light."); lightWindow->AddWidget(heightSlider); fovSlider = new wiSlider(0.1f, XM_PI - 0.01f, 0, 100000, "FOV: "); fovSlider->SetSize(XMFLOAT2(100, 30)); fovSlider->SetPos(XMFLOAT2(x, y += step)); fovSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->fov = args.fValue; } }); fovSlider->SetEnabled(false); fovSlider->SetTooltip("Adjust the cone aperture for spotlight."); lightWindow->AddWidget(fovSlider); biasSlider = new wiSlider(0.0f, 0.2f, 0, 100000, "ShadowBias: "); biasSlider->SetSize(XMFLOAT2(100, 30)); biasSlider->SetPos(XMFLOAT2(x, y += step)); biasSlider->OnSlide([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->shadowBias = args.fValue; } }); biasSlider->SetEnabled(false); biasSlider->SetTooltip("Adjust the shadow bias if shadow artifacts occur."); lightWindow->AddWidget(biasSlider); shadowCheckBox = new wiCheckBox("Shadow: "); shadowCheckBox->SetPos(XMFLOAT2(x, y += step)); shadowCheckBox->OnClick([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->SetCastShadow(args.bValue); } }); shadowCheckBox->SetEnabled(false); shadowCheckBox->SetTooltip("Set light as shadow caster. Many shadow casters can affect performance!"); lightWindow->AddWidget(shadowCheckBox); volumetricsCheckBox = new wiCheckBox("Volumetric Scattering: "); volumetricsCheckBox->SetPos(XMFLOAT2(x, y += step)); volumetricsCheckBox->OnClick([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->SetVolumetricsEnabled(args.bValue); } }); volumetricsCheckBox->SetEnabled(false); volumetricsCheckBox->SetTooltip("Compute volumetric light scattering effect. The scattering is modulated by fog settings!"); lightWindow->AddWidget(volumetricsCheckBox); haloCheckBox = new wiCheckBox("Visualizer: "); haloCheckBox->SetPos(XMFLOAT2(x, y += step)); haloCheckBox->OnClick([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->SetVisualizerEnabled(args.bValue); } }); haloCheckBox->SetEnabled(false); haloCheckBox->SetTooltip("Visualize light source emission"); lightWindow->AddWidget(haloCheckBox); staticCheckBox = new wiCheckBox("Static: "); staticCheckBox->SetPos(XMFLOAT2(x, y += step)); staticCheckBox->OnClick([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->SetStatic(args.bValue); } }); staticCheckBox->SetEnabled(false); staticCheckBox->SetTooltip("Static lights will only be used for baking into lightmaps."); lightWindow->AddWidget(staticCheckBox); addLightButton = new wiButton("Add Light"); addLightButton->SetPos(XMFLOAT2(x, y += step)); addLightButton->SetSize(XMFLOAT2(150, 30)); addLightButton->OnClick([&](wiEventArgs args) { Entity entity = wiScene::GetScene().Entity_CreateLight("editorLight", XMFLOAT3(0, 3, 0), XMFLOAT3(1, 1, 1), 2, 60); LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->type = (LightComponent::LightType)typeSelectorComboBox->GetSelected(); } else { assert(0); } }); addLightButton->SetTooltip("Add a light to the scene."); lightWindow->AddWidget(addLightButton); colorPicker = new wiColorPicker(GUI, "Light Color", false); colorPicker->SetPos(XMFLOAT2(10, 30)); colorPicker->SetVisible(true); colorPicker->SetEnabled(false); colorPicker->OnColorChanged([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { light->color = args.color.toFloat3(); } }); lightWindow->AddWidget(colorPicker); typeSelectorComboBox = new wiComboBox("Type: "); typeSelectorComboBox->SetPos(XMFLOAT2(x, y += step)); typeSelectorComboBox->OnSelect([&](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr && args.iValue >= 0) { light->SetType((LightComponent::LightType)args.iValue); SetLightType(light->GetType()); biasSlider->SetValue(light->shadowBias); } }); typeSelectorComboBox->AddItem("Directional"); typeSelectorComboBox->AddItem("Point"); typeSelectorComboBox->AddItem("Spot"); typeSelectorComboBox->AddItem("Sphere"); typeSelectorComboBox->AddItem("Disc"); typeSelectorComboBox->AddItem("Rectangle"); typeSelectorComboBox->AddItem("Tube"); typeSelectorComboBox->SetTooltip("Choose the light source type..."); typeSelectorComboBox->SetSelected((int)LightComponent::POINT); lightWindow->AddWidget(typeSelectorComboBox); x = 10; y = 280; step = 25; lensflare_Label = new wiLabel("Lens flare textures: "); lensflare_Label->SetPos(XMFLOAT2(x, y += step)); lensflare_Label->SetSize(XMFLOAT2(140, 20)); lightWindow->AddWidget(lensflare_Label); for (size_t i = 0; i < arraysize(lensflare_Button); ++i) { lensflare_Button[i] = new wiButton("LensFlareSlot"); lensflare_Button[i]->SetText(""); lensflare_Button[i]->SetTooltip("Load a lensflare texture to this slot"); lensflare_Button[i]->SetPos(XMFLOAT2(x, y += step)); lensflare_Button[i]->SetSize(XMFLOAT2(260, 20)); lensflare_Button[i]->OnClick([=](wiEventArgs args) { LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light == nullptr) return; if (light->lensFlareRimTextures.size() <= i) { light->lensFlareRimTextures.resize(i + 1); light->lensFlareNames.resize(i + 1); } if (light->lensFlareRimTextures[i] != nullptr) { light->lensFlareNames[i] = ""; light->lensFlareRimTextures[i] = nullptr; lensflare_Button[i]->SetText(""); } else { wiHelper::FileDialogParams params; wiHelper::FileDialogResult result; params.type = wiHelper::FileDialogParams::OPEN; params.description = "Texture"; params.extensions.push_back("dds"); params.extensions.push_back("png"); params.extensions.push_back("jpg"); params.extensions.push_back("tga"); wiHelper::FileDialog(params, result); if (result.ok) { std::string fileName = result.filenames.front(); light->lensFlareRimTextures[i] = wiResourceManager::Load(fileName); light->lensFlareNames[i] = fileName; fileName = wiHelper::GetFileNameFromPath(fileName); lensflare_Button[i]->SetText(fileName); } } }); lightWindow->AddWidget(lensflare_Button[i]); } lightWindow->Translate(XMFLOAT3(120, 30, 0)); lightWindow->SetVisible(false); SetEntity(INVALID_ENTITY); } LightWindow::~LightWindow() { lightWindow->RemoveWidgets(true); GUI->RemoveWidget(lightWindow); SAFE_DELETE(lightWindow); } void LightWindow::SetEntity(Entity entity) { this->entity = entity; const LightComponent* light = wiScene::GetScene().lights.GetComponent(entity); if (light != nullptr) { energySlider->SetEnabled(true); energySlider->SetValue(light->energy); rangeSlider->SetValue(light->range_local); radiusSlider->SetValue(light->radius); widthSlider->SetValue(light->width); heightSlider->SetValue(light->height); fovSlider->SetValue(light->fov); biasSlider->SetEnabled(true); biasSlider->SetValue(light->shadowBias); shadowCheckBox->SetEnabled(true); shadowCheckBox->SetCheck(light->IsCastingShadow()); haloCheckBox->SetEnabled(true); haloCheckBox->SetCheck(light->IsVisualizerEnabled()); volumetricsCheckBox->SetEnabled(true); volumetricsCheckBox->SetCheck(light->IsVolumetricsEnabled()); staticCheckBox->SetEnabled(true); staticCheckBox->SetCheck(light->IsStatic()); colorPicker->SetEnabled(true); colorPicker->SetPickColor(wiColor::fromFloat3(light->color)); typeSelectorComboBox->SetSelected((int)light->GetType()); SetLightType(light->GetType()); for (size_t i = 0; i < arraysize(lensflare_Button); ++i) { if (light->lensFlareRimTextures.size() > i && light->lensFlareRimTextures[i] && !light->lensFlareNames[i].empty()) { lensflare_Button[i]->SetText(light->lensFlareNames[i]); } else { lensflare_Button[i]->SetText(""); } lensflare_Button[i]->SetEnabled(true); } } else { rangeSlider->SetEnabled(false); radiusSlider->SetEnabled(false); widthSlider->SetEnabled(false); heightSlider->SetEnabled(false); fovSlider->SetEnabled(false); biasSlider->SetEnabled(false); shadowCheckBox->SetEnabled(false); haloCheckBox->SetEnabled(false); volumetricsCheckBox->SetEnabled(false); staticCheckBox->SetEnabled(false); energySlider->SetEnabled(false); colorPicker->SetEnabled(false); for (size_t i = 0; i < arraysize(lensflare_Button); ++i) { lensflare_Button[i]->SetEnabled(false); } } } void LightWindow::SetLightType(LightComponent::LightType type) { if (type == LightComponent::DIRECTIONAL) { rangeSlider->SetEnabled(false); fovSlider->SetEnabled(false); } else { if (type == LightComponent::SPHERE || type == LightComponent::DISC || type == LightComponent::RECTANGLE || type == LightComponent::TUBE) { rangeSlider->SetEnabled(false); radiusSlider->SetEnabled(true); widthSlider->SetEnabled(true); heightSlider->SetEnabled(true); fovSlider->SetEnabled(false); } else { rangeSlider->SetEnabled(true); radiusSlider->SetEnabled(false); widthSlider->SetEnabled(false); heightSlider->SetEnabled(false); if (type == LightComponent::SPOT) { fovSlider->SetEnabled(true); } else { fovSlider->SetEnabled(false); } } } }