#pragma once #include "WickedEngine.h" class EditorComponent; class ForceFieldWindow : public wi::gui::Window { public: void Create(EditorComponent* editor); EditorComponent* editor = nullptr; wi::ecs::Entity entity; void SetEntity(wi::ecs::Entity entity); wi::gui::ComboBox typeComboBox; wi::gui::Slider gravitySlider; wi::gui::Slider rangeSlider; };