-- This script will draw some debug primitives in the world such as line, point, box, capsule, text killProcesses() -- stops all running lua coroutine processes backlog_post("---> START SCRIPT: debug_draw.lua") runProcess(function() while true do DrawLine(Vector(-10,4,0), Vector(10,1,1), Vector(1,0,1,1)) DrawPoint(Vector(0,4,0), 3, Vector(1,1,0,1)) local S = matrix.Scale(Vector(1,2,3)) local R = matrix.Rotation(Vector(0.2, 0.6)) local T = matrix.Translation(Vector(0,2,3)) local M = S:Multiply(R):Multiply(T) DrawBox(M, Vector(0,1,1,1)) local capsule = Capsule(Vector(1,1,1), Vector(30,30,30), 1.5) DrawCapsule(capsule, Vector(1,0,0,1)) DrawDebugText("Debug text", Vector(-5,4,2), Vector(0,1,0,1), 2, DEBUG_TEXT_CAMERA_FACING | DEBUG_TEXT_CAMERA_SCALING) DrawDebugText("Debug text behind", Vector(-5,4,4), Vector(0,0,1,1), 2, DEBUG_TEXT_CAMERA_FACING | DEBUG_TEXT_CAMERA_SCALING) render() end end) backlog_post("---> END SCRIPT: debug_draw.lua")