#pragma once #include "WickedEngine.h" class EditorComponent; class AnimationWindow : public wiWindow { public: void Create(EditorComponent* editor); wiECS::Entity entity = wiECS::INVALID_ENTITY; wiComboBox animationsComboBox; wiCheckBox loopedCheckBox; wiButton playButton; wiButton stopButton; wiSlider timerSlider; wiSlider amountSlider; wiSlider speedSlider; void Update(); };