#include "stdafx.h" #include "Editor.h" #include "wiRenderer.h" #include "ModelImporter.h" #include "Translator.h" #include #include #include #include using namespace wiGraphics; using namespace wiRectPacker; using namespace wiScene; using namespace wiECS; #ifdef PLATFORM_UWP #include #include using namespace winrt::Windows::Storage; winrt::fire_and_forget copy_folder(StorageFolder src, StorageFolder dst) { auto items = co_await src.GetItemsAsync(); for (auto item : items) { if (item.IsOfType(StorageItemTypes::File)) { StorageFile file = item.as(); try { file.CopyAsync(dst); } catch (...) { // file already exists, we don't want to overwrite } } else if (item.IsOfType(StorageItemTypes::Folder)) { StorageFolder src_child = item.as(); auto dst_child = co_await dst.CreateFolderAsync(item.Name(), CreationCollisionOption::OpenIfExists); if (dst_child) { copy_folder(src_child, dst_child); } } } }; winrt::fire_and_forget uwp_copy_assets() { // On UWP we will copy the base content from application folder to 3D Objects directory // for easy access to the user: StorageFolder location = KnownFolders::Objects3D(); // Objects3D/WickedEngine auto destfolder = co_await location.CreateFolderAsync(L"WickedEngine", CreationCollisionOption::OpenIfExists); std::string rootdir = std::filesystem::current_path().string() + "\\"; std::wstring wstr; // scripts: { wiHelper::StringConvert(rootdir + "scripts\\", wstr); auto src = co_await StorageFolder::GetFolderFromPathAsync(wstr.c_str()); if (src) { auto dst = co_await destfolder.CreateFolderAsync(L"scripts", CreationCollisionOption::OpenIfExists); if (dst) { copy_folder(src, dst); } } } // models: { wiHelper::StringConvert(rootdir + "models\\", wstr); auto src = co_await StorageFolder::GetFolderFromPathAsync(wstr.c_str()); if (src) { auto dst = co_await destfolder.CreateFolderAsync(L"models", CreationCollisionOption::OpenIfExists); if (dst) { copy_folder(src, dst); } } } // Documentation: { wiHelper::StringConvert(rootdir + "Documentation\\", wstr); auto src = co_await StorageFolder::GetFolderFromPathAsync(wstr.c_str()); if (src) { auto dst = destfolder.CreateFolderAsync(L"Documentation", CreationCollisionOption::OpenIfExists).get(); if (dst) { copy_folder(src, dst); } } } } #endif // PLATFORM_UWP void Editor::Initialize() { MainComponent::Initialize(); // With this mode, file data for resources will be kept around. This allows serializing embedded resource data inside scenes wiResourceManager::SetMode(wiResourceManager::MODE_ALLOW_RETAIN_FILEDATA); infoDisplay.active = true; infoDisplay.watermark = true; infoDisplay.fpsinfo = true; infoDisplay.resolution = true; infoDisplay.heap_allocation_counter = true; wiRenderer::SetOcclusionCullingEnabled(true); loader.Load(); renderComponent.main = this; loader.addLoadingComponent(&renderComponent, this, 0.2f); ActivatePath(&loader, 0.2f); } void EditorLoadingScreen::Load() { font = wiSpriteFont("Loading...", wiFontParams(0, 0, 36, WIFALIGN_CENTER, WIFALIGN_CENTER)); AddFont(&font); sprite = wiSprite("images/logo_small.png"); sprite.anim.opa = 1; sprite.anim.repeatable = true; sprite.params.siz = XMFLOAT2(128, 128); sprite.params.pivot = XMFLOAT2(0.5f, 1.0f); sprite.params.quality = QUALITY_LINEAR; sprite.params.blendFlag = BLENDMODE_ALPHA; AddSprite(&sprite); LoadingScreen::Load(); } void EditorLoadingScreen::Update(float dt) { font.params.posX = GetLogicalWidth()*0.5f; font.params.posY = GetLogicalHeight()*0.5f; sprite.params.pos = XMFLOAT3(GetLogicalWidth()*0.5f, GetLogicalHeight()*0.5f - font.textHeight(), 0); LoadingScreen::Update(dt); } void EditorComponent::ChangeRenderPath(RENDERPATH path) { switch (path) { case EditorComponent::RENDERPATH_DEFAULT: renderPath = std::make_unique(); pathTraceTargetSlider.SetVisible(false); pathTraceStatisticsLabel.SetVisible(false); break; case EditorComponent::RENDERPATH_PATHTRACING: renderPath = std::make_unique(); pathTraceTargetSlider.SetVisible(true); pathTraceStatisticsLabel.SetVisible(true); break; default: assert(0); break; } renderPath->resolutionScale = resolutionScale; renderPath->Load(); wiGUI& gui = GetGUI(); // Destroy and recreate renderer and postprocess windows: gui.RemoveWidget(&rendererWnd); rendererWnd = RendererWindow(); rendererWnd.Create(this); gui.AddWidget(&rendererWnd); gui.RemoveWidget(&postprocessWnd); postprocessWnd = PostprocessWindow(); postprocessWnd.Create(this); gui.AddWidget(&postprocessWnd); } void EditorComponent::ResizeBuffers() { init(main->canvas); RenderPath2D::ResizeBuffers(); GraphicsDevice* device = wiRenderer::GetDevice(); bool hr; renderPath->init(*this); renderPath->ResizeBuffers(); if(renderPath->GetDepthStencil() != nullptr) { XMUINT2 internalResolution = GetInternalResolution(); TextureDesc desc; desc.Width = internalResolution.x; desc.Height = internalResolution.y; desc.Format = FORMAT_R8_UNORM; desc.BindFlags = BIND_RENDER_TARGET | BIND_SHADER_RESOURCE; if (renderPath->getMSAASampleCount() > 1) { desc.SampleCount = renderPath->getMSAASampleCount(); hr = device->CreateTexture(&desc, nullptr, &rt_selectionOutline_MSAA); assert(hr); desc.SampleCount = 1; } hr = device->CreateTexture(&desc, nullptr, &rt_selectionOutline[0]); assert(hr); hr = device->CreateTexture(&desc, nullptr, &rt_selectionOutline[1]); assert(hr); { RenderPassDesc desc; desc.attachments.push_back(RenderPassAttachment::RenderTarget(&rt_selectionOutline[0], RenderPassAttachment::LOADOP_CLEAR)); if (renderPath->getMSAASampleCount() > 1) { desc.attachments[0].texture = &rt_selectionOutline_MSAA; desc.attachments.push_back(RenderPassAttachment::Resolve(&rt_selectionOutline[0])); } desc.attachments.push_back( RenderPassAttachment::DepthStencil( renderPath->GetDepthStencil(), RenderPassAttachment::LOADOP_LOAD, RenderPassAttachment::STOREOP_STORE, RESOURCE_STATE_DEPTHSTENCIL_READONLY, RESOURCE_STATE_DEPTHSTENCIL_READONLY, RESOURCE_STATE_DEPTHSTENCIL_READONLY ) ); hr = device->CreateRenderPass(&desc, &renderpass_selectionOutline[0]); assert(hr); if (renderPath->getMSAASampleCount() == 1) { desc.attachments[0].texture = &rt_selectionOutline[1]; // rendertarget } else { desc.attachments[1].texture = &rt_selectionOutline[1]; // resolve } hr = device->CreateRenderPass(&desc, &renderpass_selectionOutline[1]); assert(hr); } } } void EditorComponent::ResizeLayout() { RenderPath2D::ResizeLayout(); // GUI elements scaling: float screenW = GetLogicalWidth(); float screenH = GetLogicalHeight(); XMFLOAT2 option_size = XMFLOAT2(100, 34); float x = screenW - option_size.x; float y = screenH - option_size.y; float step = (option_size.y + 2) * -1; float hstep = (option_size.x + 2) * -1; rendererWnd_Toggle.SetPos(XMFLOAT2(x += hstep, y)); rendererWnd_Toggle.SetSize(option_size); postprocessWnd_Toggle.SetPos(XMFLOAT2(x += hstep, y)); postprocessWnd_Toggle.SetSize(option_size); paintToolWnd_Toggle.SetPos(XMFLOAT2(x += hstep, y)); paintToolWnd_Toggle.SetSize(option_size); ///////////////////////// option_size.y = 16; step = (option_size.y + 2) * -1; x = screenW - option_size.x; y = screenH - option_size.y; weatherWnd_Toggle.SetPos(XMFLOAT2(x, y)); weatherWnd_Toggle.SetSize(option_size); objectWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); objectWnd_Toggle.SetSize(option_size); meshWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); meshWnd_Toggle.SetSize(option_size); materialWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); materialWnd_Toggle.SetSize(option_size); cameraWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); cameraWnd_Toggle.SetSize(option_size); envProbeWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); envProbeWnd_Toggle.SetSize(option_size); decalWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); decalWnd_Toggle.SetSize(option_size); soundWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); soundWnd_Toggle.SetSize(option_size); lightWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); lightWnd_Toggle.SetSize(option_size); animWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); animWnd_Toggle.SetSize(option_size); emitterWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); emitterWnd_Toggle.SetSize(option_size); hairWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); hairWnd_Toggle.SetSize(option_size); forceFieldWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); forceFieldWnd_Toggle.SetSize(option_size); springWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); springWnd_Toggle.SetSize(option_size); ikWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); ikWnd_Toggle.SetSize(option_size); transformWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); transformWnd_Toggle.SetSize(option_size); layerWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); layerWnd_Toggle.SetSize(option_size); nameWnd_Toggle.SetPos(XMFLOAT2(x, y += step)); nameWnd_Toggle.SetSize(option_size); //////////////////////////////////////////////////////////////////////////////////// translatorCheckBox.SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 4 - 25, 0)); translatorCheckBox.SetSize(XMFLOAT2(18, 18)); isScalatorCheckBox.SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 4 - 25 - 40 * 2, 22)); isScalatorCheckBox.SetSize(XMFLOAT2(18, 18)); isRotatorCheckBox.SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 4 - 25 - 40 * 1, 22)); isRotatorCheckBox.SetSize(XMFLOAT2(18, 18)); isTranslatorCheckBox.SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 4 - 25, 22)); isTranslatorCheckBox.SetSize(XMFLOAT2(18, 18)); saveButton.SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 4, 0)); saveButton.SetSize(XMFLOAT2(100, 40)); modelButton.SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 3, 0)); modelButton.SetSize(XMFLOAT2(100, 40)); scriptButton.SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 2, 0)); scriptButton.SetSize(XMFLOAT2(100, 40)); clearButton.SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 1, 0)); clearButton.SetSize(XMFLOAT2(100, 40)); helpButton.SetPos(XMFLOAT2(screenW - 50 - 55, 0)); helpButton.SetSize(XMFLOAT2(50, 40)); helpLabel.SetSize(XMFLOAT2(screenW / 2.0f, screenH / 1.5f)); helpLabel.SetPos(XMFLOAT2(screenW / 2.0f - helpLabel.scale.x / 2.0f, screenH / 2.0f - helpLabel.scale.y / 2.0f)); exitButton.SetPos(XMFLOAT2(screenW - 50, 0)); exitButton.SetSize(XMFLOAT2(50, 40)); profilerEnabledCheckBox.SetSize(XMFLOAT2(20, 20)); profilerEnabledCheckBox.SetPos(XMFLOAT2(screenW - 530, 45)); physicsEnabledCheckBox.SetSize(XMFLOAT2(20, 20)); physicsEnabledCheckBox.SetPos(XMFLOAT2(screenW - 370, 45)); cinemaModeCheckBox.SetSize(XMFLOAT2(20, 20)); cinemaModeCheckBox.SetPos(XMFLOAT2(screenW - 240, 45)); renderPathComboBox.SetSize(XMFLOAT2(100, 20)); renderPathComboBox.SetPos(XMFLOAT2(screenW - 120, 45)); saveModeComboBox.SetSize(XMFLOAT2(120, 20)); saveModeComboBox.SetPos(XMFLOAT2(screenW - 140, 70)); pathTraceTargetSlider.SetSize(XMFLOAT2(200, 20)); pathTraceTargetSlider.SetPos(XMFLOAT2(screenW - 240, 100)); pathTraceStatisticsLabel.SetSize(XMFLOAT2(240, 60)); pathTraceStatisticsLabel.SetPos(XMFLOAT2(screenW - 240, 125)); sceneGraphView.SetSize(XMFLOAT2(260, 300)); sceneGraphView.SetPos(XMFLOAT2(0, screenH - sceneGraphView.scale_local.y)); } void EditorComponent::Load() { #ifdef PLATFORM_UWP uwp_copy_assets(); #endif // PLATFORM_UWP wiJobSystem::context ctx; wiJobSystem::Execute(ctx, [this](wiJobArgs args) { pointLightTex = wiResourceManager::Load("images/pointlight.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { spotLightTex = wiResourceManager::Load("images/spotlight.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { dirLightTex = wiResourceManager::Load("images/directional_light.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { areaLightTex = wiResourceManager::Load("images/arealight.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { decalTex = wiResourceManager::Load("images/decal.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { forceFieldTex = wiResourceManager::Load("images/forcefield.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { emitterTex = wiResourceManager::Load("images/emitter.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { hairTex = wiResourceManager::Load("images/hair.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { cameraTex = wiResourceManager::Load("images/camera.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { armatureTex = wiResourceManager::Load("images/armature.dds"); }); wiJobSystem::Execute(ctx, [this](wiJobArgs args) { soundTex = wiResourceManager::Load("images/sound.dds"); }); // wait for ctx is at the end of this function! translator.Create(); translator.enabled = false; rendererWnd_Toggle.Create("Renderer"); rendererWnd_Toggle.SetTooltip("Renderer settings window"); rendererWnd_Toggle.OnClick([&](wiEventArgs args) { rendererWnd.SetVisible(!rendererWnd.IsVisible()); }); GetGUI().AddWidget(&rendererWnd_Toggle); postprocessWnd_Toggle.Create("PostProcess"); postprocessWnd_Toggle.SetTooltip("Postprocess settings window"); postprocessWnd_Toggle.OnClick([&](wiEventArgs args) { postprocessWnd.SetVisible(!postprocessWnd.IsVisible()); }); GetGUI().AddWidget(&postprocessWnd_Toggle); paintToolWnd_Toggle.Create("Paint Tool"); paintToolWnd_Toggle.SetTooltip("Paint tool window"); paintToolWnd_Toggle.OnClick([&](wiEventArgs args) { paintToolWnd.SetVisible(!paintToolWnd.IsVisible()); }); GetGUI().AddWidget(&paintToolWnd_Toggle); /////////////////////// wiColor option_color_idle = wiColor(255, 145, 145, 100); wiColor option_color_focus = wiColor(255, 197, 193, 200); weatherWnd_Toggle.Create("Weather"); weatherWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); weatherWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); weatherWnd_Toggle.SetTooltip("Weather settings window"); weatherWnd_Toggle.OnClick([&](wiEventArgs args) { weatherWnd.SetVisible(!weatherWnd.IsVisible()); }); GetGUI().AddWidget(&weatherWnd_Toggle); objectWnd_Toggle.Create("Object"); objectWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); objectWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); objectWnd_Toggle.SetTooltip("Object settings window"); objectWnd_Toggle.OnClick([&](wiEventArgs args) { objectWnd.SetVisible(!objectWnd.IsVisible()); }); GetGUI().AddWidget(&objectWnd_Toggle); meshWnd_Toggle.Create("Mesh"); meshWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); meshWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); meshWnd_Toggle.SetTooltip("Mesh settings window"); meshWnd_Toggle.OnClick([&](wiEventArgs args) { meshWnd.SetVisible(!meshWnd.IsVisible()); }); GetGUI().AddWidget(&meshWnd_Toggle); materialWnd_Toggle.Create("Material"); materialWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); materialWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); materialWnd_Toggle.SetTooltip("Material settings window"); materialWnd_Toggle.OnClick([&](wiEventArgs args) { materialWnd.SetVisible(!materialWnd.IsVisible()); }); GetGUI().AddWidget(&materialWnd_Toggle); cameraWnd_Toggle.Create("Camera"); cameraWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); cameraWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); cameraWnd_Toggle.SetTooltip("Camera settings window"); cameraWnd_Toggle.OnClick([&](wiEventArgs args) { cameraWnd.SetVisible(!cameraWnd.IsVisible()); }); GetGUI().AddWidget(&cameraWnd_Toggle); envProbeWnd_Toggle.Create("EnvProbe"); envProbeWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); envProbeWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); envProbeWnd_Toggle.SetTooltip("Environment probe settings window"); envProbeWnd_Toggle.OnClick([&](wiEventArgs args) { envProbeWnd.SetVisible(!envProbeWnd.IsVisible()); }); GetGUI().AddWidget(&envProbeWnd_Toggle); decalWnd_Toggle.Create("Decal"); decalWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); decalWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); decalWnd_Toggle.SetTooltip("Decal settings window"); decalWnd_Toggle.OnClick([&](wiEventArgs args) { decalWnd.SetVisible(!decalWnd.IsVisible()); }); GetGUI().AddWidget(&decalWnd_Toggle); soundWnd_Toggle.Create("Sound"); soundWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); soundWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); soundWnd_Toggle.SetTooltip("Sound settings window"); soundWnd_Toggle.OnClick([&](wiEventArgs args) { soundWnd.SetVisible(!soundWnd.IsVisible()); }); GetGUI().AddWidget(&soundWnd_Toggle); lightWnd_Toggle.Create("Light"); lightWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); lightWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); lightWnd_Toggle.SetTooltip("Light settings window"); lightWnd_Toggle.OnClick([&](wiEventArgs args) { lightWnd.SetVisible(!lightWnd.IsVisible()); }); GetGUI().AddWidget(&lightWnd_Toggle); animWnd_Toggle.Create("Animation"); animWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); animWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); animWnd_Toggle.SetTooltip("Animation inspector window"); animWnd_Toggle.OnClick([&](wiEventArgs args) { animWnd.SetVisible(!animWnd.IsVisible()); }); GetGUI().AddWidget(&animWnd_Toggle); emitterWnd_Toggle.Create("Emitter"); emitterWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); emitterWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); emitterWnd_Toggle.SetTooltip("Emitter Particle System properties"); emitterWnd_Toggle.OnClick([&](wiEventArgs args) { emitterWnd.SetVisible(!emitterWnd.IsVisible()); }); GetGUI().AddWidget(&emitterWnd_Toggle); hairWnd_Toggle.Create("HairParticle"); hairWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); hairWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); hairWnd_Toggle.SetTooltip("Hair Particle System properties"); hairWnd_Toggle.OnClick([&](wiEventArgs args) { hairWnd.SetVisible(!hairWnd.IsVisible()); }); GetGUI().AddWidget(&hairWnd_Toggle); forceFieldWnd_Toggle.Create("ForceField"); forceFieldWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); forceFieldWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); forceFieldWnd_Toggle.SetTooltip("Force Field properties"); forceFieldWnd_Toggle.OnClick([&](wiEventArgs args) { forceFieldWnd.SetVisible(!forceFieldWnd.IsVisible()); }); GetGUI().AddWidget(&forceFieldWnd_Toggle); springWnd_Toggle.Create("Spring"); springWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); springWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); springWnd_Toggle.SetTooltip("Spring properties"); springWnd_Toggle.OnClick([&](wiEventArgs args) { springWnd.SetVisible(!springWnd.IsVisible()); }); GetGUI().AddWidget(&springWnd_Toggle); ikWnd_Toggle.Create("IK"); ikWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); ikWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); ikWnd_Toggle.SetTooltip("Inverse Kinematics properties"); ikWnd_Toggle.OnClick([&](wiEventArgs args) { ikWnd.SetVisible(!ikWnd.IsVisible()); }); GetGUI().AddWidget(&ikWnd_Toggle); transformWnd_Toggle.Create("Transform"); transformWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); transformWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); transformWnd_Toggle.SetTooltip("Transform properties"); transformWnd_Toggle.OnClick([&](wiEventArgs args) { transformWnd.SetVisible(!transformWnd.IsVisible()); }); GetGUI().AddWidget(&transformWnd_Toggle); layerWnd_Toggle.Create("Layer"); layerWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); layerWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); layerWnd_Toggle.SetTooltip("Layer Component"); layerWnd_Toggle.OnClick([&](wiEventArgs args) { layerWnd.SetVisible(!layerWnd.IsVisible()); }); GetGUI().AddWidget(&layerWnd_Toggle); nameWnd_Toggle.Create("Name"); nameWnd_Toggle.SetColor(option_color_idle, wiWidget::IDLE); nameWnd_Toggle.SetColor(option_color_focus, wiWidget::FOCUS); nameWnd_Toggle.SetTooltip("Name Component"); nameWnd_Toggle.OnClick([&](wiEventArgs args) { nameWnd.SetVisible(!nameWnd.IsVisible()); }); GetGUI().AddWidget(&nameWnd_Toggle); //////////////////////////////////////////////////////////////////////////////////// translatorCheckBox.Create("Translator: "); translatorCheckBox.SetTooltip("Enable the translator tool"); translatorCheckBox.OnClick([&](wiEventArgs args) { translator.enabled = args.bValue; }); GetGUI().AddWidget(&translatorCheckBox); isScalatorCheckBox.Create("S: "); isRotatorCheckBox.Create("R: "); isTranslatorCheckBox.Create("T: "); { isScalatorCheckBox.SetTooltip("Scale"); isScalatorCheckBox.OnClick([&](wiEventArgs args) { translator.isScalator = args.bValue; translator.isTranslator = false; translator.isRotator = false; isTranslatorCheckBox.SetCheck(false); isRotatorCheckBox.SetCheck(false); }); isScalatorCheckBox.SetCheck(translator.isScalator); GetGUI().AddWidget(&isScalatorCheckBox); isRotatorCheckBox.SetTooltip("Rotate"); isRotatorCheckBox.OnClick([&](wiEventArgs args) { translator.isRotator = args.bValue; translator.isScalator = false; translator.isTranslator = false; isScalatorCheckBox.SetCheck(false); isTranslatorCheckBox.SetCheck(false); }); isRotatorCheckBox.SetCheck(translator.isRotator); GetGUI().AddWidget(&isRotatorCheckBox); isTranslatorCheckBox.SetTooltip("Translate"); isTranslatorCheckBox.OnClick([&](wiEventArgs args) { translator.isTranslator = args.bValue; translator.isScalator = false; translator.isRotator = false; isScalatorCheckBox.SetCheck(false); isRotatorCheckBox.SetCheck(false); }); isTranslatorCheckBox.SetCheck(translator.isTranslator); GetGUI().AddWidget(&isTranslatorCheckBox); } saveButton.Create("Save"); saveButton.SetTooltip("Save the current scene"); saveButton.SetColor(wiColor(0, 198, 101, 180), wiWidget::WIDGETSTATE::IDLE); saveButton.SetColor(wiColor(0, 255, 140, 255), wiWidget::WIDGETSTATE::FOCUS); saveButton.OnClick([&](wiEventArgs args) { wiHelper::FileDialogParams params; params.type = wiHelper::FileDialogParams::SAVE; params.description = "Wicked Scene"; params.extensions.push_back("wiscene"); wiHelper::FileDialog(params, [this](std::string fileName) { wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) { std::string filename = fileName; std::string extension = wiHelper::GetExtensionFromFileName(filename); if (extension.compare("wiscene")) { filename += ".wiscene"; } wiArchive archive(filename, false); if (archive.IsOpen()) { Scene& scene = wiScene::GetScene(); wiResourceManager::MODE embed_mode = (wiResourceManager::MODE)saveModeComboBox.GetItemUserData(saveModeComboBox.GetSelected()); wiResourceManager::SetMode(embed_mode); scene.Serialize(archive); ResetHistory(); } else { wiHelper::messageBox("Could not create " + fileName + "!"); } }); }); }); GetGUI().AddWidget(&saveButton); modelButton.Create("Load Model"); modelButton.SetTooltip("Load a scene / import model into the editor..."); modelButton.SetColor(wiColor(0, 89, 255, 180), wiWidget::WIDGETSTATE::IDLE); modelButton.SetColor(wiColor(112, 155, 255, 255), wiWidget::WIDGETSTATE::FOCUS); modelButton.OnClick([&](wiEventArgs args) { wiHelper::FileDialogParams params; params.type = wiHelper::FileDialogParams::OPEN; params.description = "Model formats (.wiscene, .obj, .gltf, .glb)"; params.extensions.push_back("wiscene"); params.extensions.push_back("obj"); params.extensions.push_back("gltf"); params.extensions.push_back("glb"); wiHelper::FileDialog(params, [&](std::string fileName) { wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) { size_t camera_count_prev = wiScene::GetScene().cameras.GetCount(); main->loader.addLoadingFunction([=](wiJobArgs args) { std::string extension = wiHelper::toUpper(wiHelper::GetExtensionFromFileName(fileName)); if (!extension.compare("WISCENE")) // engine-serialized { wiScene::LoadModel(fileName); } else if (!extension.compare("OBJ")) // wavefront-obj { Scene scene; ImportModel_OBJ(fileName, scene); wiScene::GetScene().Merge(scene); } else if (!extension.compare("GLTF")) // text-based gltf { Scene scene; ImportModel_GLTF(fileName, scene); wiScene::GetScene().Merge(scene); } else if (!extension.compare("GLB")) // binary gltf { Scene scene; ImportModel_GLTF(fileName, scene); wiScene::GetScene().Merge(scene); } }); main->loader.onFinished([=] { // Detect when the new scene contains a new camera, and snap the camera onto it: size_t camera_count = wiScene::GetScene().cameras.GetCount(); if (camera_count > 0 && camera_count > camera_count_prev) { Entity entity = wiScene::GetScene().cameras.GetEntity(camera_count_prev); if (entity != INVALID_ENTITY) { TransformComponent* camera_transform = wiScene::GetScene().transforms.GetComponent(entity); if (camera_transform != nullptr) { cameraWnd.camera_transform = *camera_transform; } CameraComponent* cam = wiScene::GetScene().cameras.GetComponent(entity); if (cam != nullptr) { wiScene::GetCamera() = *cam; // camera aspect should be always for the current screen wiScene::GetCamera().width = (float)renderPath->GetInternalResolution().x; wiScene::GetCamera().height = (float)renderPath->GetInternalResolution().y; } } } main->ActivatePath(this, 0.2f, wiColor::Black()); weatherWnd.Update(); RefreshSceneGraphView(); }); main->ActivatePath(&main->loader, 0.2f, wiColor::Black()); ResetHistory(); }); }); }); GetGUI().AddWidget(&modelButton); scriptButton.Create("Load Script"); scriptButton.SetTooltip("Load a Lua script..."); scriptButton.SetColor(wiColor(255, 33, 140, 180), wiWidget::WIDGETSTATE::IDLE); scriptButton.SetColor(wiColor(255, 100, 140, 255), wiWidget::WIDGETSTATE::FOCUS); scriptButton.OnClick([&](wiEventArgs args) { wiHelper::FileDialogParams params; params.type = wiHelper::FileDialogParams::OPEN; params.description = "Lua script"; params.extensions.push_back("lua"); wiHelper::FileDialog(params, [](std::string fileName) { wiEvent::Subscribe_Once(SYSTEM_EVENT_THREAD_SAFE_POINT, [=](uint64_t userdata) { wiLua::RunFile(fileName); }); }); }); GetGUI().AddWidget(&scriptButton); clearButton.Create("Clear World"); clearButton.SetTooltip("Delete every model from the scene"); clearButton.SetColor(wiColor(255, 173, 43, 180), wiWidget::WIDGETSTATE::IDLE); clearButton.SetColor(wiColor(255, 235, 173, 255), wiWidget::WIDGETSTATE::FOCUS); clearButton.OnClick([&](wiEventArgs args) { translator.selected.clear(); wiRenderer::ClearWorld(wiScene::GetScene()); objectWnd.SetEntity(INVALID_ENTITY); meshWnd.SetEntity(INVALID_ENTITY); lightWnd.SetEntity(INVALID_ENTITY); soundWnd.SetEntity(INVALID_ENTITY); decalWnd.SetEntity(INVALID_ENTITY); envProbeWnd.SetEntity(INVALID_ENTITY); materialWnd.SetEntity(INVALID_ENTITY); emitterWnd.SetEntity(INVALID_ENTITY); hairWnd.SetEntity(INVALID_ENTITY); forceFieldWnd.SetEntity(INVALID_ENTITY); cameraWnd.SetEntity(INVALID_ENTITY); paintToolWnd.SetEntity(INVALID_ENTITY); springWnd.SetEntity(INVALID_ENTITY); ikWnd.SetEntity(INVALID_ENTITY); transformWnd.SetEntity(INVALID_ENTITY); layerWnd.SetEntity(INVALID_ENTITY); nameWnd.SetEntity(INVALID_ENTITY); RefreshSceneGraphView(); }); GetGUI().AddWidget(&clearButton); helpButton.Create("?"); helpButton.SetTooltip("Help"); helpButton.SetColor(wiColor(34, 158, 214, 180), wiWidget::WIDGETSTATE::IDLE); helpButton.SetColor(wiColor(113, 183, 214, 255), wiWidget::WIDGETSTATE::FOCUS); helpButton.OnClick([&](wiEventArgs args) { helpLabel.SetVisible(!helpLabel.IsVisible()); }); GetGUI().AddWidget(&helpButton); { std::stringstream ss(""); ss << "Help:" << std::endl; ss << "Move camera: WASD, or Contoller left stick or D-pad" << std::endl; ss << "Look: Middle mouse button / arrow keys / controller right stick" << std::endl; ss << "Select: Right mouse button" << std::endl; ss << "Interact with water: Left mouse button when nothing is selected" << std::endl; ss << "Camera speed: SHIFT button or controller R2/RT" << std::endl; ss << "Camera up: E, down: Q" << std::endl; ss << "Duplicate entity: Ctrl + D" << std::endl; ss << "Select All: Ctrl + A" << std::endl; ss << "Undo: Ctrl + Z" << std::endl; ss << "Redo: Ctrl + Y" << std::endl; ss << "Copy: Ctrl + C" << std::endl; ss << "Paste: Ctrl + V" << std::endl; ss << "Delete: DELETE button" << std::endl; ss << "Place Instances: Ctrl + Shift + Left mouse click (place clipboard onto clicked surface)" << std::endl; ss << "Script Console / backlog: HOME button" << std::endl; ss << std::endl; ss << "You can find sample scenes in the models directory. Try to load one." << std::endl; ss << "You can also import models from .OBJ, .GLTF, .GLB files." << std::endl; ss << "You can find a program configuration file at Editor/config.ini" << std::endl; ss << "You can find sample LUA scripts in the scripts directory. Try to load one." << std::endl; ss << "You can find a startup script at Editor/startup.lua (this will be executed on program start)" << std::endl; ss << std::endl << "For questions, bug reports, feedback, requests, please open an issue at:" << std::endl; ss << "https://github.com/turanszkij/WickedEngine" << std::endl; ss << std::endl << "Devblog: https://wickedengine.net/" << std::endl; ss << "Discord: https://discord.gg/CFjRYmE" << std::endl; helpLabel.Create("HelpLabel"); helpLabel.SetText(ss.str()); helpLabel.SetVisible(false); GetGUI().AddWidget(&helpLabel); } exitButton.Create("X"); exitButton.SetTooltip("Exit"); exitButton.SetColor(wiColor(190, 0, 0, 180), wiWidget::WIDGETSTATE::IDLE); exitButton.SetColor(wiColor(255, 0, 0, 255), wiWidget::WIDGETSTATE::FOCUS); exitButton.OnClick([this](wiEventArgs args) { wiPlatform::Exit(); }); GetGUI().AddWidget(&exitButton); profilerEnabledCheckBox.Create("Profiler Enabled: "); profilerEnabledCheckBox.SetTooltip("Toggle Profiler On/Off"); profilerEnabledCheckBox.OnClick([&](wiEventArgs args) { wiProfiler::SetEnabled(args.bValue); }); profilerEnabledCheckBox.SetCheck(wiProfiler::IsEnabled()); GetGUI().AddWidget(&profilerEnabledCheckBox); physicsEnabledCheckBox.Create("Physics Simulation: "); physicsEnabledCheckBox.SetTooltip("Toggle Physics Simulation On/Off"); physicsEnabledCheckBox.OnClick([&](wiEventArgs args) { wiPhysicsEngine::SetSimulationEnabled(args.bValue); }); physicsEnabledCheckBox.SetCheck(wiPhysicsEngine::IsSimulationEnabled()); GetGUI().AddWidget(&physicsEnabledCheckBox); cinemaModeCheckBox.Create("Cinema Mode: "); cinemaModeCheckBox.SetTooltip("Toggle Cinema Mode (All HUD disabled). Press ESC to exit."); cinemaModeCheckBox.OnClick([&](wiEventArgs args) { if (renderPath != nullptr) { renderPath->GetGUI().SetVisible(false); } GetGUI().SetVisible(false); wiProfiler::SetEnabled(false); main->infoDisplay.active = false; }); GetGUI().AddWidget(&cinemaModeCheckBox); sceneGraphView.Create("Scene graph view"); sceneGraphView.OnSelect([this](wiEventArgs args) { translator.selected.clear(); for (int i = 0; i < sceneGraphView.GetItemCount(); ++i) { const wiTreeList::Item& item = sceneGraphView.GetItem(i); if (item.selected) { wiScene::PickResult pick; pick.entity = (Entity)item.userdata; AddSelected(pick); } } }); sceneGraphView.SetColor(wiColor(100, 100, 100, 100), wiWidget::IDLE); GetGUI().AddWidget(&sceneGraphView); renderPathComboBox.Create("Render Path: "); renderPathComboBox.AddItem("Default"); renderPathComboBox.AddItem("Path Tracing"); renderPathComboBox.OnSelect([&](wiEventArgs args) { ChangeRenderPath((RENDERPATH)args.iValue); }); renderPathComboBox.SetSelected(RENDERPATH_DEFAULT); renderPathComboBox.SetEnabled(true); renderPathComboBox.SetTooltip("Choose a render path..."); GetGUI().AddWidget(&renderPathComboBox); saveModeComboBox.Create("Save Mode: "); saveModeComboBox.SetColor(wiColor(0, 198, 101, 180), wiWidget::WIDGETSTATE::IDLE); saveModeComboBox.SetColor(wiColor(0, 255, 140, 255), wiWidget::WIDGETSTATE::FOCUS); saveModeComboBox.AddItem("Embed resources", wiResourceManager::MODE_ALLOW_RETAIN_FILEDATA); saveModeComboBox.AddItem("No embedding", wiResourceManager::MODE_ALLOW_RETAIN_FILEDATA_BUT_DISABLE_EMBEDDING); saveModeComboBox.SetTooltip("Choose whether to embed resources (textures, sounds...) in the scene file when saving, or keep them as separate files"); GetGUI().AddWidget(&saveModeComboBox); pathTraceTargetSlider.Create(1, 2048, 1024, 2047, "Path tracing sample count: "); pathTraceTargetSlider.SetTooltip("The path tracing will perform this many samples per pixel."); GetGUI().AddWidget(&pathTraceTargetSlider); pathTraceStatisticsLabel.Create("Path tracing statistics"); GetGUI().AddWidget(&pathTraceStatisticsLabel); // Renderer and Postprocess windows are created in ChangeRenderPath(), because they deal with // RenderPath related information as well, so it's easier to reset them when changing materialWnd.Create(this); weatherWnd.Create(this); objectWnd.Create(this); meshWnd.Create(this); cameraWnd.Create(this); envProbeWnd.Create(this); soundWnd.Create(this); decalWnd.Create(this); lightWnd.Create(this); animWnd.Create(this); emitterWnd.Create(this); hairWnd.Create(this); forceFieldWnd.Create(this); paintToolWnd.Create(this); springWnd.Create(this); ikWnd.Create(this); transformWnd.Create(this); layerWnd.Create(this); nameWnd.Create(this); wiGUI& gui = GetGUI(); gui.AddWidget(&materialWnd); gui.AddWidget(&weatherWnd); gui.AddWidget(&objectWnd); gui.AddWidget(&meshWnd); gui.AddWidget(&cameraWnd); gui.AddWidget(&envProbeWnd); gui.AddWidget(&soundWnd); gui.AddWidget(&decalWnd); gui.AddWidget(&lightWnd); gui.AddWidget(&animWnd); gui.AddWidget(&emitterWnd); gui.AddWidget(&hairWnd); gui.AddWidget(&forceFieldWnd); gui.AddWidget(&paintToolWnd); gui.AddWidget(&springWnd); gui.AddWidget(&ikWnd); gui.AddWidget(&transformWnd); gui.AddWidget(&layerWnd); gui.AddWidget(&nameWnd); cameraWnd.ResetCam(); wiJobSystem::Wait(ctx); RenderPath2D::Load(); } void EditorComponent::Start() { RenderPath2D::Start(); } void EditorComponent::PreUpdate() { RenderPath2D::PreUpdate(); renderPath->PreUpdate(); } void EditorComponent::FixedUpdate() { RenderPath2D::FixedUpdate(); renderPath->FixedUpdate(); } void EditorComponent::Update(float dt) { wiProfiler::range_id profrange = wiProfiler::BeginRangeCPU("Editor Update"); Scene& scene = wiScene::GetScene(); CameraComponent& camera = wiScene::GetCamera(); cameraWnd.Update(); animWnd.Update(); weatherWnd.Update(); paintToolWnd.Update(dt); selectionOutlineTimer += dt; bool clear_selected = false; if (wiInput::Press(wiInput::KEYBOARD_BUTTON_ESCAPE)) { if (cinemaModeCheckBox.GetCheck()) { // Exit cinema mode: if (renderPath != nullptr) { renderPath->GetGUI().SetVisible(true); } GetGUI().SetVisible(true); main->infoDisplay.active = true; cinemaModeCheckBox.SetCheck(false); } else { clear_selected = true; } } // Camera control: XMFLOAT4 currentMouse = wiInput::GetPointer(); if (!wiBackLog::isActive() && !GetGUI().HasFocus()) { static XMFLOAT4 originalMouse = XMFLOAT4(0, 0, 0, 0); static bool camControlStart = true; if (camControlStart) { originalMouse = wiInput::GetPointer(); } float xDif = 0, yDif = 0; if (wiInput::Down(wiInput::MOUSE_BUTTON_MIDDLE)) { camControlStart = false; #if 0 // Mouse delta from previous frame: xDif = currentMouse.x - originalMouse.x; yDif = currentMouse.y - originalMouse.y; #else // Mouse delta from hardware read: xDif = wiInput::GetMouseState().delta_position.x; yDif = wiInput::GetMouseState().delta_position.y; #endif xDif = 0.1f * xDif * (1.0f / 60.0f); yDif = 0.1f * yDif * (1.0f / 60.0f); wiInput::SetPointer(originalMouse); wiInput::HidePointer(true); } else { camControlStart = true; wiInput::HidePointer(false); } const float buttonrotSpeed = 2.0f * dt; if (wiInput::Down(wiInput::KEYBOARD_BUTTON_LEFT)) { xDif -= buttonrotSpeed; } if (wiInput::Down(wiInput::KEYBOARD_BUTTON_RIGHT)) { xDif += buttonrotSpeed; } if (wiInput::Down(wiInput::KEYBOARD_BUTTON_UP)) { yDif -= buttonrotSpeed; } if (wiInput::Down(wiInput::KEYBOARD_BUTTON_DOWN)) { yDif += buttonrotSpeed; } const XMFLOAT4 leftStick = wiInput::GetAnalog(wiInput::GAMEPAD_ANALOG_THUMBSTICK_L, 0); const XMFLOAT4 rightStick = wiInput::GetAnalog(wiInput::GAMEPAD_ANALOG_THUMBSTICK_R, 0); const XMFLOAT4 rightTrigger = wiInput::GetAnalog(wiInput::GAMEPAD_ANALOG_TRIGGER_R, 0); const float jostickrotspeed = 0.05f; xDif += rightStick.x * jostickrotspeed; yDif += rightStick.y * jostickrotspeed; xDif *= cameraWnd.rotationspeedSlider.GetValue(); yDif *= cameraWnd.rotationspeedSlider.GetValue(); if (cameraWnd.fpsCheckBox.GetCheck()) { // FPS Camera const float clampedDT = std::min(dt, 0.1f); // if dt > 100 millisec, don't allow the camera to jump too far... const float speed = ((wiInput::Down(wiInput::KEYBOARD_BUTTON_LSHIFT) ? 10.0f : 1.0f) + rightTrigger.x * 10.0f) * cameraWnd.movespeedSlider.GetValue() * clampedDT; XMVECTOR move = XMLoadFloat3(&cameraWnd.move); XMVECTOR moveNew = XMVectorSet(leftStick.x, 0, leftStick.y, 0); if (!wiInput::Down(wiInput::KEYBOARD_BUTTON_LCONTROL)) { // Only move camera if control not pressed if (wiInput::Down((wiInput::BUTTON)'A') || wiInput::Down(wiInput::GAMEPAD_BUTTON_LEFT)) { moveNew += XMVectorSet(-1, 0, 0, 0); } if (wiInput::Down((wiInput::BUTTON)'D') || wiInput::Down(wiInput::GAMEPAD_BUTTON_RIGHT)) { moveNew += XMVectorSet(1, 0, 0, 0); } if (wiInput::Down((wiInput::BUTTON)'W') || wiInput::Down(wiInput::GAMEPAD_BUTTON_UP)) { moveNew += XMVectorSet(0, 0, 1, 0); } if (wiInput::Down((wiInput::BUTTON)'S') || wiInput::Down(wiInput::GAMEPAD_BUTTON_DOWN)) { moveNew += XMVectorSet(0, 0, -1, 0); } if (wiInput::Down((wiInput::BUTTON)'E') || wiInput::Down(wiInput::GAMEPAD_BUTTON_2)) { moveNew += XMVectorSet(0, 1, 0, 0); } if (wiInput::Down((wiInput::BUTTON)'Q') || wiInput::Down(wiInput::GAMEPAD_BUTTON_1)) { moveNew += XMVectorSet(0, -1, 0, 0); } moveNew += XMVector3Normalize(moveNew); } moveNew *= speed; move = XMVectorLerp(move, moveNew, cameraWnd.accelerationSlider.GetValue() * clampedDT / 0.0166f); // smooth the movement a bit float moveLength = XMVectorGetX(XMVector3Length(move)); if (moveLength < 0.0001f) { move = XMVectorSet(0, 0, 0, 0); } if (abs(xDif) + abs(yDif) > 0 || moveLength > 0.0001f) { XMMATRIX camRot = XMMatrixRotationQuaternion(XMLoadFloat4(&cameraWnd.camera_transform.rotation_local)); XMVECTOR move_rot = XMVector3TransformNormal(move, camRot); XMFLOAT3 _move; XMStoreFloat3(&_move, move_rot); cameraWnd.camera_transform.Translate(_move); cameraWnd.camera_transform.RotateRollPitchYaw(XMFLOAT3(yDif, xDif, 0)); camera.SetDirty(); } cameraWnd.camera_transform.UpdateTransform(); XMStoreFloat3(&cameraWnd.move, move); } else { // Orbital Camera if (wiInput::Down(wiInput::KEYBOARD_BUTTON_LSHIFT)) { XMVECTOR V = XMVectorAdd(camera.GetRight() * xDif, camera.GetUp() * yDif) * 10; XMFLOAT3 vec; XMStoreFloat3(&vec, V); cameraWnd.camera_target.Translate(vec); } else if (wiInput::Down(wiInput::KEYBOARD_BUTTON_LCONTROL) || currentMouse.z != 0.0f) { cameraWnd.camera_transform.Translate(XMFLOAT3(0, 0, yDif * 4 + currentMouse.z)); cameraWnd.camera_transform.translation_local.z = std::min(0.0f, cameraWnd.camera_transform.translation_local.z); camera.SetDirty(); } else if (abs(xDif) + abs(yDif) > 0) { cameraWnd.camera_target.RotateRollPitchYaw(XMFLOAT3(yDif * 2, xDif * 2, 0)); camera.SetDirty(); } cameraWnd.camera_target.UpdateTransform(); cameraWnd.camera_transform.UpdateTransform_Parented(cameraWnd.camera_target); } // Begin picking: unsigned int pickMask = rendererWnd.GetPickType(); RAY pickRay = wiRenderer::GetPickRay((long)currentMouse.x, (long)currentMouse.y, *this); { hovered = wiScene::PickResult(); if (pickMask & PICK_LIGHT) { for (size_t i = 0; i < scene.lights.GetCount(); ++i) { Entity entity = scene.lights.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV()); float dis = XMVectorGetX(disV); if (dis > 0.01f && dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } if (pickMask & PICK_DECAL) { for (size_t i = 0; i < scene.decals.GetCount(); ++i) { Entity entity = scene.decals.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV()); float dis = XMVectorGetX(disV); if (dis > 0.01f && dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } if (pickMask & PICK_FORCEFIELD) { for (size_t i = 0; i < scene.forces.GetCount(); ++i) { Entity entity = scene.forces.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV()); float dis = XMVectorGetX(disV); if (dis > 0.01f && dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } if (pickMask & PICK_EMITTER) { for (size_t i = 0; i < scene.emitters.GetCount(); ++i) { Entity entity = scene.emitters.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV()); float dis = XMVectorGetX(disV); if (dis > 0.01f && dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } if (pickMask & PICK_HAIR) { for (size_t i = 0; i < scene.hairs.GetCount(); ++i) { Entity entity = scene.hairs.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV()); float dis = XMVectorGetX(disV); if (dis > 0.01f && dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } if (pickMask & PICK_ENVPROBE) { for (size_t i = 0; i < scene.probes.GetCount(); ++i) { Entity entity = scene.probes.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); if (SPHERE(transform.GetPosition(), 1).intersects(pickRay)) { float dis = wiMath::Distance(transform.GetPosition(), pickRay.origin); if (dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } } if (pickMask & PICK_CAMERA) { for (size_t i = 0; i < scene.cameras.GetCount(); ++i) { Entity entity = scene.cameras.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV()); float dis = XMVectorGetX(disV); if (dis > 0.01f && dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } if (pickMask & PICK_ARMATURE) { for (size_t i = 0; i < scene.armatures.GetCount(); ++i) { Entity entity = scene.armatures.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV()); float dis = XMVectorGetX(disV); if (dis > 0.01f && dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } if (pickMask & PICK_SOUND) { for (size_t i = 0; i < scene.sounds.GetCount(); ++i) { Entity entity = scene.sounds.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); XMVECTOR disV = XMVector3LinePointDistance(XMLoadFloat3(&pickRay.origin), XMLoadFloat3(&pickRay.origin) + XMLoadFloat3(&pickRay.direction), transform.GetPositionV()); float dis = XMVectorGetX(disV); if (dis > 0.01f && dis < wiMath::Distance(transform.GetPosition(), pickRay.origin) * 0.05f && dis < hovered.distance) { hovered = wiScene::PickResult(); hovered.entity = entity; hovered.distance = dis; } } } if (pickMask & PICK_OBJECT && hovered.entity == INVALID_ENTITY) { // Object picking only when mouse button down, because it can be slow with high polycount if ( wiInput::Down(wiInput::MOUSE_BUTTON_LEFT) || wiInput::Down(wiInput::MOUSE_BUTTON_RIGHT) || paintToolWnd.GetMode() != PaintToolWindow::MODE_DISABLED ) { hovered = wiScene::Pick(pickRay, pickMask); } } } // Interactions only when paint tool is disabled: if (paintToolWnd.GetMode() == PaintToolWindow::MODE_DISABLED) { // Interact: if (hovered.entity != INVALID_ENTITY) { const ObjectComponent* object = scene.objects.GetComponent(hovered.entity); if (object != nullptr) { if (translator.selected.empty() && object->GetRenderTypes() & RENDERTYPE_WATER) { if (wiInput::Down(wiInput::MOUSE_BUTTON_LEFT)) { // if water, then put a water ripple onto it: scene.PutWaterRipple("images/ripple.png", hovered.position); } } else if (decalWnd.placementCheckBox.GetCheck() && wiInput::Press(wiInput::MOUSE_BUTTON_LEFT)) { // if not water or softbody, put a decal on it: static int decalselector = 0; decalselector = (decalselector + 1) % 2; Entity entity = scene.Entity_CreateDecal("editorDecal", (decalselector == 0 ? "images/leaf.dds" : "images/blood1.png")); TransformComponent& transform = *scene.transforms.GetComponent(entity); transform.MatrixTransform(hovered.orientation); transform.RotateRollPitchYaw(XMFLOAT3(XM_PIDIV2, 0, 0)); transform.Scale(XMFLOAT3(2, 2, 2)); scene.Component_Attach(entity, hovered.entity); RefreshSceneGraphView(); } } } } // Select... static bool selectAll = false; if (wiInput::Press(wiInput::MOUSE_BUTTON_RIGHT) || selectAll || clear_selected) { wiArchive& archive = AdvanceHistory(); archive << HISTORYOP_SELECTION; // record PREVIOUS selection state... archive << translator.selected.size(); for (auto& x : translator.selected) { archive << x.entity; archive << x.position; archive << x.normal; archive << x.subsetIndex; archive << x.distance; } if (selectAll) { // Add everything to selection: selectAll = false; ClearSelected(); for (size_t i = 0; i < scene.transforms.GetCount(); ++i) { Entity entity = scene.transforms.GetEntity(i); if (scene.hierarchy.Contains(entity)) { // Parented objects won't be attached, but only the parents instead. Otherwise it would cause "double translation" continue; } wiScene::PickResult picked; picked.entity = entity; AddSelected(picked); } } else if (hovered.entity != INVALID_ENTITY) { // Add the hovered item to the selection: if (!translator.selected.empty() && wiInput::Down(wiInput::KEYBOARD_BUTTON_LSHIFT)) { // Union selection: std::vector saved = translator.selected; translator.selected.clear(); for (const wiScene::PickResult& picked : saved) { AddSelected(picked); } AddSelected(hovered); } else { // Replace selection: translator.selected.clear(); AddSelected(hovered); } } else { clear_selected = true; } if (clear_selected) { ClearSelected(); } // record NEW selection state... archive << translator.selected.size(); for (auto& x : translator.selected) { archive << x.entity; archive << x.position; archive << x.normal; archive << x.subsetIndex; archive << x.distance; } RefreshSceneGraphView(); } // Control operations... if (wiInput::Down(wiInput::KEYBOARD_BUTTON_LCONTROL)) { // Select All if (wiInput::Press((wiInput::BUTTON)'A')) { selectAll = true; } // Copy if (wiInput::Press((wiInput::BUTTON)'C')) { auto prevSel = translator.selected; clipboard.SetReadModeAndResetPos(false); clipboard << prevSel.size(); for (auto& x : prevSel) { scene.Entity_Serialize(clipboard, x.entity); } } // Paste if (wiInput::Press((wiInput::BUTTON)'V')) { auto prevSel = translator.selected; translator.selected.clear(); clipboard.SetReadModeAndResetPos(true); size_t count; clipboard >> count; for (size_t i = 0; i < count; ++i) { wiScene::PickResult picked; picked.entity = scene.Entity_Serialize(clipboard); AddSelected(picked); } RefreshSceneGraphView(); } // Duplicate Instances if (wiInput::Press((wiInput::BUTTON)'D')) { auto prevSel = translator.selected; translator.selected.clear(); for (auto& x : prevSel) { wiScene::PickResult picked; picked.entity = scene.Entity_Duplicate(x.entity); AddSelected(picked); } RefreshSceneGraphView(); } // Put Instances if (clipboard.IsOpen() && hovered.subsetIndex >= 0 && wiInput::Down(wiInput::KEYBOARD_BUTTON_LSHIFT) && wiInput::Press(wiInput::MOUSE_BUTTON_LEFT)) { clipboard.SetReadModeAndResetPos(true); size_t count; clipboard >> count; for (size_t i = 0; i < count; ++i) { Entity entity = scene.Entity_Serialize(clipboard); TransformComponent* transform = scene.transforms.GetComponent(entity); if (transform != nullptr) { transform->translation_local = {}; //transform->MatrixTransform(hovered.orientation); transform->Translate(hovered.position); } } RefreshSceneGraphView(); } // Undo if (wiInput::Press((wiInput::BUTTON)'Z')) { ConsumeHistoryOperation(true); RefreshSceneGraphView(); } // Redo if (wiInput::Press((wiInput::BUTTON)'Y')) { ConsumeHistoryOperation(false); RefreshSceneGraphView(); } } } // Delete if (wiInput::Press(wiInput::KEYBOARD_BUTTON_DELETE)) { wiArchive& archive = AdvanceHistory(); archive << HISTORYOP_DELETE; archive << translator.selected.size(); for (auto& x : translator.selected) { archive << x.entity; } for (auto& x : translator.selected) { scene.Entity_Serialize(archive, x.entity); } for (auto& x : translator.selected) { scene.Entity_Remove(x.entity); } translator.selected.clear(); RefreshSceneGraphView(); } // Update window data bindings... if (translator.selected.empty()) { objectWnd.SetEntity(INVALID_ENTITY); emitterWnd.SetEntity(INVALID_ENTITY); hairWnd.SetEntity(INVALID_ENTITY); meshWnd.SetEntity(INVALID_ENTITY); materialWnd.SetEntity(INVALID_ENTITY); lightWnd.SetEntity(INVALID_ENTITY); soundWnd.SetEntity(INVALID_ENTITY); decalWnd.SetEntity(INVALID_ENTITY); envProbeWnd.SetEntity(INVALID_ENTITY); forceFieldWnd.SetEntity(INVALID_ENTITY); cameraWnd.SetEntity(INVALID_ENTITY); paintToolWnd.SetEntity(INVALID_ENTITY); springWnd.SetEntity(INVALID_ENTITY); ikWnd.SetEntity(INVALID_ENTITY); transformWnd.SetEntity(INVALID_ENTITY); layerWnd.SetEntity(INVALID_ENTITY); nameWnd.SetEntity(INVALID_ENTITY); } else { const wiScene::PickResult& picked = translator.selected.back(); assert(picked.entity != INVALID_ENTITY); objectWnd.SetEntity(picked.entity); for (auto& x : translator.selected) { if (scene.objects.GetComponent(x.entity) != nullptr) { objectWnd.SetEntity(x.entity); break; } } emitterWnd.SetEntity(picked.entity); hairWnd.SetEntity(picked.entity); lightWnd.SetEntity(picked.entity); soundWnd.SetEntity(picked.entity); decalWnd.SetEntity(picked.entity); envProbeWnd.SetEntity(picked.entity); forceFieldWnd.SetEntity(picked.entity); cameraWnd.SetEntity(picked.entity); paintToolWnd.SetEntity(picked.entity, picked.subsetIndex); springWnd.SetEntity(picked.entity); ikWnd.SetEntity(picked.entity); transformWnd.SetEntity(picked.entity); layerWnd.SetEntity(picked.entity); nameWnd.SetEntity(picked.entity); if (picked.subsetIndex >= 0) { const ObjectComponent* object = scene.objects.GetComponent(picked.entity); if (object != nullptr) // maybe it was deleted... { meshWnd.SetEntity(object->meshID); const MeshComponent* mesh = scene.meshes.GetComponent(object->meshID); if (mesh != nullptr && (int)mesh->subsets.size() > picked.subsetIndex) { materialWnd.SetEntity(mesh->subsets[picked.subsetIndex].materialID); } } } else { meshWnd.SetEntity(picked.entity); materialWnd.SetEntity(picked.entity); } } // Clear highlite state: for (size_t i = 0; i < scene.materials.GetCount(); ++i) { scene.materials[i].SetUserStencilRef(EDITORSTENCILREF_CLEAR); } for (size_t i = 0; i < scene.objects.GetCount(); ++i) { scene.objects[i].SetUserStencilRef(EDITORSTENCILREF_CLEAR); } for (auto& x : translator.selected) { ObjectComponent* object = scene.objects.GetComponent(x.entity); if (object != nullptr) // maybe it was deleted... { object->SetUserStencilRef(EDITORSTENCILREF_HIGHLIGHT_OBJECT); if (x.subsetIndex >= 0) { const MeshComponent* mesh = scene.meshes.GetComponent(object->meshID); if (mesh != nullptr && (int)mesh->subsets.size() > x.subsetIndex) { MaterialComponent* material = scene.materials.GetComponent(mesh->subsets[x.subsetIndex].materialID); if (material != nullptr) { material->SetUserStencilRef(EDITORSTENCILREF_HIGHLIGHT_MATERIAL); } } } } } translator.Update(*this); if (translator.IsDragEnded()) { wiArchive& archive = AdvanceHistory(); archive << HISTORYOP_TRANSLATOR; archive << translator.GetDragDeltaMatrix(); } emitterWnd.UpdateData(); hairWnd.UpdateData(); // Follow camera proxy: if (cameraWnd.followCheckBox.IsEnabled() && cameraWnd.followCheckBox.GetCheck()) { TransformComponent* proxy = scene.transforms.GetComponent(cameraWnd.proxy); if (proxy != nullptr) { cameraWnd.camera_transform.Lerp(cameraWnd.camera_transform, *proxy, 1.0f - cameraWnd.followSlider.GetValue()); cameraWnd.camera_transform.UpdateTransform(); } } camera.TransformCamera(cameraWnd.camera_transform); camera.UpdateCamera(); RenderPath3D_PathTracing* pathtracer = dynamic_cast(renderPath.get()); if (pathtracer != nullptr) { pathtracer->setTargetSampleCount((int)pathTraceTargetSlider.GetValue()); std::stringstream ss; ss << "Sample count: " << pathtracer->getCurrentSampleCount() << std::endl; ss << "Trace progress: " << int(pathtracer->getProgress() * 100) << "%" << std::endl; if (pathtracer->isDenoiserAvailable()) { if (pathtracer->getDenoiserProgress() > 0) { ss << "Denoiser progress: " << int(pathtracer->getDenoiserProgress() * 100) << "%" << std::endl; } } else { ss << "Denoiser not available" << std::endl; } pathTraceStatisticsLabel.SetText(ss.str()); } wiProfiler::EndRange(profrange); RenderPath2D::Update(dt); renderPath->Update(dt); } void EditorComponent::PostUpdate() { RenderPath2D::PostUpdate(); renderPath->PostUpdate(); } void EditorComponent::Render() const { Scene& scene = wiScene::GetScene(); // Hovered item boxes: if (!cinemaModeCheckBox.GetCheck()) { if (hovered.entity != INVALID_ENTITY) { const ObjectComponent* object = scene.objects.GetComponent(hovered.entity); if (object != nullptr) { const AABB& aabb = *scene.aabb_objects.GetComponent(hovered.entity); XMFLOAT4X4 hoverBox; XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix()); wiRenderer::DrawBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0.5f, 0.5f)); } const LightComponent* light = scene.lights.GetComponent(hovered.entity); if (light != nullptr) { const AABB& aabb = *scene.aabb_lights.GetComponent(hovered.entity); XMFLOAT4X4 hoverBox; XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix()); wiRenderer::DrawBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0, 0.5f)); } const DecalComponent* decal = scene.decals.GetComponent(hovered.entity); if (decal != nullptr) { wiRenderer::DrawBox(decal->world, XMFLOAT4(0.5f, 0, 0.5f, 0.5f)); } const EnvironmentProbeComponent* probe = scene.probes.GetComponent(hovered.entity); if (probe != nullptr) { const AABB& aabb = *scene.aabb_probes.GetComponent(hovered.entity); XMFLOAT4X4 hoverBox; XMStoreFloat4x4(&hoverBox, aabb.getAsBoxMatrix()); wiRenderer::DrawBox(hoverBox, XMFLOAT4(0.5f, 0.5f, 0.5f, 0.5f)); } const wiHairParticle* hair = scene.hairs.GetComponent(hovered.entity); if (hair != nullptr) { XMFLOAT4X4 hoverBox; XMStoreFloat4x4(&hoverBox, hair->aabb.getAsBoxMatrix()); wiRenderer::DrawBox(hoverBox, XMFLOAT4(0, 0.5f, 0, 0.5f)); } } // Spring visualizer: if (springWnd.debugCheckBox.GetCheck()) { for (size_t i = 0; i < scene.springs.GetCount(); ++i) { const SpringComponent& spring = scene.springs[i]; wiRenderer::RenderablePoint point; point.position = spring.center_of_mass; point.size = 0.05f; point.color = XMFLOAT4(1, 1, 0, 1); wiRenderer::DrawPoint(point); } } } // Selected items box: if (!cinemaModeCheckBox.GetCheck() && !translator.selected.empty()) { AABB selectedAABB = AABB(XMFLOAT3(FLT_MAX, FLT_MAX, FLT_MAX), XMFLOAT3(-FLT_MAX, -FLT_MAX, -FLT_MAX)); for (auto& picked : translator.selected) { if (picked.entity != INVALID_ENTITY) { const ObjectComponent* object = scene.objects.GetComponent(picked.entity); if (object != nullptr) { const AABB& aabb = *scene.aabb_objects.GetComponent(picked.entity); selectedAABB = AABB::Merge(selectedAABB, aabb); } const LightComponent* light = scene.lights.GetComponent(picked.entity); if (light != nullptr) { const AABB& aabb = *scene.aabb_lights.GetComponent(picked.entity); selectedAABB = AABB::Merge(selectedAABB, aabb); } const DecalComponent* decal = scene.decals.GetComponent(picked.entity); if (decal != nullptr) { const AABB& aabb = *scene.aabb_decals.GetComponent(picked.entity); selectedAABB = AABB::Merge(selectedAABB, aabb); // also display decal OBB: XMFLOAT4X4 selectionBox; selectionBox = decal->world; wiRenderer::DrawBox(selectionBox, XMFLOAT4(1, 0, 1, 1)); } const EnvironmentProbeComponent* probe = scene.probes.GetComponent(picked.entity); if (probe != nullptr) { const AABB& aabb = *scene.aabb_probes.GetComponent(picked.entity); selectedAABB = AABB::Merge(selectedAABB, aabb); } const wiHairParticle* hair = scene.hairs.GetComponent(picked.entity); if (hair != nullptr) { selectedAABB = AABB::Merge(selectedAABB, hair->aabb); } } } XMFLOAT4X4 selectionBox; XMStoreFloat4x4(&selectionBox, selectedAABB.getAsBoxMatrix()); wiRenderer::DrawBox(selectionBox, XMFLOAT4(1, 1, 1, 1)); } paintToolWnd.DrawBrush(); renderPath->Render(); // Selection outline: if(renderPath->GetDepthStencil() != nullptr && !translator.selected.empty()) { GraphicsDevice* device = wiRenderer::GetDevice(); CommandList cmd = device->BeginCommandList(); device->EventBegin("Editor - Selection Outline Mask", cmd); Viewport vp; vp.Width = (float)rt_selectionOutline[0].GetDesc().Width; vp.Height = (float)rt_selectionOutline[0].GetDesc().Height; device->BindViewports(1, &vp, cmd); wiImageParams fx; fx.enableFullScreen(); fx.stencilComp = STENCILMODE::STENCILMODE_EQUAL; // We will specify the stencil ref in user-space, don't care about engine stencil refs here: // Otherwise would need to take into account engine ref and draw multiple permutations of stencil refs. fx.stencilRefMode = STENCILREFMODE_USER; // Materials outline: { device->RenderPassBegin(&renderpass_selectionOutline[0], cmd); // Draw solid blocks of selected materials fx.stencilRef = EDITORSTENCILREF_HIGHLIGHT_MATERIAL; wiImage::Draw(wiTextureHelper::getWhite(), fx, cmd); device->RenderPassEnd(cmd); } // Objects outline: { device->RenderPassBegin(&renderpass_selectionOutline[1], cmd); // Draw solid blocks of selected objects fx.stencilRef = EDITORSTENCILREF_HIGHLIGHT_OBJECT; wiImage::Draw(wiTextureHelper::getWhite(), fx, cmd); device->RenderPassEnd(cmd); } device->EventEnd(cmd); } RenderPath2D::Render(); } void EditorComponent::Compose(CommandList cmd) const { renderPath->Compose(cmd); if (cinemaModeCheckBox.GetCheck()) { return; } // Draw selection outline to the screen: const float selectionColorIntensity = std::sin(selectionOutlineTimer * XM_2PI * 0.8f) * 0.5f + 0.5f; if (renderPath->GetDepthStencil() != nullptr && !translator.selected.empty()) { GraphicsDevice* device = wiRenderer::GetDevice(); device->EventBegin("Editor - Selection Outline", cmd); wiRenderer::BindCommonResources(cmd); float opacity = wiMath::Lerp(0.4f, 1.0f, selectionColorIntensity); XMFLOAT4 col = selectionColor2; col.w *= opacity; wiRenderer::Postprocess_Outline(rt_selectionOutline[0], cmd, 0.1f, 1, col); col = selectionColor; col.w *= opacity; wiRenderer::Postprocess_Outline(rt_selectionOutline[1], cmd, 0.1f, 1, col); device->EventEnd(cmd); } const CameraComponent& camera = wiScene::GetCamera(); Scene& scene = wiScene::GetScene(); const wiColor inactiveEntityColor = wiColor::fromFloat4(XMFLOAT4(1, 1, 1, 0.5f)); const wiColor hoveredEntityColor = wiColor::fromFloat4(XMFLOAT4(1, 1, 1, 1)); const XMFLOAT4 glow = wiMath::Lerp(wiMath::Lerp(XMFLOAT4(1, 1, 1, 1), selectionColor, 0.4f), selectionColor, selectionColorIntensity); const wiColor selectedEntityColor = wiColor::fromFloat4(glow); // remove camera jittering CameraComponent cam = *renderPath->camera; cam.jitter = XMFLOAT2(0, 0); cam.UpdateCamera(); const XMMATRIX VP = cam.GetViewProjection(); const XMMATRIX R = XMLoadFloat3x3(&cam.rotationMatrix); wiImageParams fx; fx.customRotation = &R; fx.customProjection = &VP; if (rendererWnd.GetPickType() & PICK_LIGHT) { for (size_t i = 0; i < scene.lights.GetCount(); ++i) { const LightComponent& light = scene.lights[i]; Entity entity = scene.lights.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); float dist = wiMath::Distance(transform.GetPosition(), camera.Eye) * 0.08f; fx.pos = transform.GetPosition(); fx.siz = XMFLOAT2(dist, dist); fx.pivot = XMFLOAT2(0.5f, 0.5f); fx.color = inactiveEntityColor; if (hovered.entity == entity) { fx.color = hoveredEntityColor; } for (auto& picked : translator.selected) { if (picked.entity == entity) { fx.color = selectedEntityColor; break; } } switch (light.GetType()) { case LightComponent::POINT: wiImage::Draw(&pointLightTex->texture, fx, cmd); break; case LightComponent::SPOT: wiImage::Draw(&spotLightTex->texture, fx, cmd); break; case LightComponent::DIRECTIONAL: wiImage::Draw(&dirLightTex->texture, fx, cmd); break; default: wiImage::Draw(&areaLightTex->texture, fx, cmd); break; } } } if (rendererWnd.GetPickType() & PICK_DECAL) { for (size_t i = 0; i < scene.decals.GetCount(); ++i) { Entity entity = scene.decals.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); float dist = wiMath::Distance(transform.GetPosition(), camera.Eye) * 0.08f; fx.pos = transform.GetPosition(); fx.siz = XMFLOAT2(dist, dist); fx.pivot = XMFLOAT2(0.5f, 0.5f); fx.color = inactiveEntityColor; if (hovered.entity == entity) { fx.color = hoveredEntityColor; } for (auto& picked : translator.selected) { if (picked.entity == entity) { fx.color = selectedEntityColor; break; } } wiImage::Draw(&decalTex->texture, fx, cmd); } } if (rendererWnd.GetPickType() & PICK_FORCEFIELD) { for (size_t i = 0; i < scene.forces.GetCount(); ++i) { Entity entity = scene.forces.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); float dist = wiMath::Distance(transform.GetPosition(), camera.Eye) * 0.08f; fx.pos = transform.GetPosition(); fx.siz = XMFLOAT2(dist, dist); fx.pivot = XMFLOAT2(0.5f, 0.5f); fx.color = inactiveEntityColor; if (hovered.entity == entity) { fx.color = hoveredEntityColor; } for (auto& picked : translator.selected) { if (picked.entity == entity) { fx.color = selectedEntityColor; break; } } wiImage::Draw(&forceFieldTex->texture, fx, cmd); } } if (rendererWnd.GetPickType() & PICK_CAMERA) { for (size_t i = 0; i < scene.cameras.GetCount(); ++i) { Entity entity = scene.cameras.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); float dist = wiMath::Distance(transform.GetPosition(), camera.Eye) * 0.08f; fx.pos = transform.GetPosition(); fx.siz = XMFLOAT2(dist, dist); fx.pivot = XMFLOAT2(0.5f, 0.5f); fx.color = inactiveEntityColor; if (hovered.entity == entity) { fx.color = hoveredEntityColor; } for (auto& picked : translator.selected) { if (picked.entity == entity) { fx.color = selectedEntityColor; break; } } wiImage::Draw(&cameraTex->texture, fx, cmd); } } if (rendererWnd.GetPickType() & PICK_ARMATURE) { for (size_t i = 0; i < scene.armatures.GetCount(); ++i) { Entity entity = scene.armatures.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); float dist = wiMath::Distance(transform.GetPosition(), camera.Eye) * 0.08f; fx.pos = transform.GetPosition(); fx.siz = XMFLOAT2(dist, dist); fx.pivot = XMFLOAT2(0.5f, 0.5f); fx.color = inactiveEntityColor; if (hovered.entity == entity) { fx.color = hoveredEntityColor; } for (auto& picked : translator.selected) { if (picked.entity == entity) { fx.color = selectedEntityColor; break; } } wiImage::Draw(&armatureTex->texture, fx, cmd); } } if (rendererWnd.GetPickType() & PICK_EMITTER) { for (size_t i = 0; i < scene.emitters.GetCount(); ++i) { Entity entity = scene.emitters.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); float dist = wiMath::Distance(transform.GetPosition(), camera.Eye) * 0.08f; fx.pos = transform.GetPosition(); fx.siz = XMFLOAT2(dist, dist); fx.pivot = XMFLOAT2(0.5f, 0.5f); fx.color = inactiveEntityColor; if (hovered.entity == entity) { fx.color = hoveredEntityColor; } for (auto& picked : translator.selected) { if (picked.entity == entity) { fx.color = selectedEntityColor; break; } } wiImage::Draw(&emitterTex->texture, fx, cmd); } } if (rendererWnd.GetPickType() & PICK_HAIR) { for (size_t i = 0; i < scene.hairs.GetCount(); ++i) { Entity entity = scene.hairs.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); float dist = wiMath::Distance(transform.GetPosition(), camera.Eye) * 0.08f; fx.pos = transform.GetPosition(); fx.siz = XMFLOAT2(dist, dist); fx.pivot = XMFLOAT2(0.5f, 0.5f); fx.color = inactiveEntityColor; if (hovered.entity == entity) { fx.color = hoveredEntityColor; } for (auto& picked : translator.selected) { if (picked.entity == entity) { fx.color = selectedEntityColor; break; } } wiImage::Draw(&hairTex->texture, fx, cmd); } } if (rendererWnd.GetPickType() & PICK_SOUND) { for (size_t i = 0; i < scene.sounds.GetCount(); ++i) { Entity entity = scene.sounds.GetEntity(i); const TransformComponent& transform = *scene.transforms.GetComponent(entity); float dist = wiMath::Distance(transform.GetPosition(), camera.Eye) * 0.08f; fx.pos = transform.GetPosition(); fx.siz = XMFLOAT2(dist, dist); fx.pivot = XMFLOAT2(0.5f, 0.5f); fx.color = inactiveEntityColor; if (hovered.entity == entity) { fx.color = hoveredEntityColor; } for (auto& picked : translator.selected) { if (picked.entity == entity) { fx.color = selectedEntityColor; break; } } wiImage::Draw(&soundTex->texture, fx, cmd); } } if (translator.enabled) { translator.Draw(camera, cmd); } RenderPath2D::Compose(cmd); } void EditorComponent::PushToSceneGraphView(wiECS::Entity entity, int level) { if (scenegraphview_added_items.count(entity) != 0) { return; } const Scene& scene = wiScene::GetScene(); wiTreeList::Item item; item.level = level; item.userdata = entity; item.selected = IsSelected(entity); item.open = scenegraphview_opened_items.count(entity) != 0; const NameComponent* name = scene.names.GetComponent(entity); item.name = name == nullptr ? std::to_string(entity) : name->name; sceneGraphView.AddItem(item); scenegraphview_added_items.insert(entity); for (size_t i = 0; i < scene.hierarchy.GetCount(); ++i) { if (scene.hierarchy[i].parentID == entity) { PushToSceneGraphView(scene.hierarchy.GetEntity(i), level + 1); } } } void EditorComponent::RefreshSceneGraphView() { const Scene& scene = wiScene::GetScene(); for (int i = 0; i < sceneGraphView.GetItemCount(); ++i) { const wiTreeList::Item& item = sceneGraphView.GetItem(i); if (item.open) { scenegraphview_opened_items.insert((Entity)item.userdata); } } sceneGraphView.ClearItems(); // Add hierarchy: for (size_t i = 0; i < scene.hierarchy.GetCount(); ++i) { PushToSceneGraphView(scene.hierarchy[i].parentID, 0); } // Any transform left that is not part of a hierarchy: for (size_t i = 0; i < scene.transforms.GetCount(); ++i) { PushToSceneGraphView(scene.transforms.GetEntity(i), 0); } // Add materials: for (size_t i = 0; i < scene.materials.GetCount(); ++i) { Entity entity = scene.materials.GetEntity(i); if (scenegraphview_added_items.count(entity) != 0) { continue; } wiTreeList::Item item; item.userdata = entity; item.selected = IsSelected(entity); item.open = scenegraphview_opened_items.count(entity) != 0; const NameComponent* name = scene.names.GetComponent(entity); item.name = name == nullptr ? std::to_string(entity) : name->name; sceneGraphView.AddItem(item); scenegraphview_added_items.insert(entity); } // Add meshes: for (size_t i = 0; i < scene.meshes.GetCount(); ++i) { Entity entity = scene.meshes.GetEntity(i); if (scenegraphview_added_items.count(entity) != 0) { continue; } wiTreeList::Item item; item.userdata = entity; item.selected = IsSelected(entity); item.open = scenegraphview_opened_items.count(entity) != 0; const NameComponent* name = scene.names.GetComponent(entity); item.name = name == nullptr ? std::to_string(entity) : name->name; sceneGraphView.AddItem(item); scenegraphview_added_items.insert(entity); } scenegraphview_added_items.clear(); scenegraphview_opened_items.clear(); } void EditorComponent::ClearSelected() { translator.selected.clear(); } void EditorComponent::AddSelected(Entity entity) { wiScene::PickResult res; res.entity = entity; AddSelected(res); } void EditorComponent::AddSelected(const PickResult& picked) { bool removal = false; for (size_t i = 0; i < translator.selected.size(); ++i) { if(translator.selected[i] == picked) { // If already selected, it will be deselected now: translator.selected[i] = translator.selected.back(); translator.selected.pop_back(); removal = true; break; } } if (!removal) { translator.selected.push_back(picked); } } bool EditorComponent::IsSelected(Entity entity) const { for (auto& x : translator.selected) { if (x.entity == entity) { return true; } } return false; } void EditorComponent::ResetHistory() { historyPos = -1; history.clear(); } wiArchive& EditorComponent::AdvanceHistory() { historyPos++; while (static_cast(history.size()) > historyPos) { history.pop_back(); } history.emplace_back(); history.back().SetReadModeAndResetPos(false); return history.back(); } void EditorComponent::ConsumeHistoryOperation(bool undo) { if ((undo && historyPos >= 0) || (!undo && historyPos < (int)history.size() - 1)) { if (!undo) { historyPos++; } Scene& scene = wiScene::GetScene(); wiArchive& archive = history[historyPos]; archive.SetReadModeAndResetPos(true); int temp; archive >> temp; HistoryOperationType type = (HistoryOperationType)temp; switch (type) { case HISTORYOP_TRANSLATOR: { XMFLOAT4X4 delta; archive >> delta; translator.enabled = true; translator.PreTranslate(); XMMATRIX W = XMLoadFloat4x4(&delta); if (undo) { W = XMMatrixInverse(nullptr, W); } W = W * XMLoadFloat4x4(&translator.transform.world); XMStoreFloat4x4(&translator.transform.world, W); translator.PostTranslate(); } break; case HISTORYOP_DELETE: { size_t count; archive >> count; std::vector deletedEntities(count); for (size_t i = 0; i < count; ++i) { archive >> deletedEntities[i]; } if (undo) { for (size_t i = 0; i < count; ++i) { scene.Entity_Serialize(archive); } } else { for (size_t i = 0; i < count; ++i) { scene.Entity_Remove(deletedEntities[i]); } } } break; case HISTORYOP_SELECTION: { // Read selections states from archive: std::vector selectedBEFORE; size_t selectionCountBEFORE; archive >> selectionCountBEFORE; for (size_t i = 0; i < selectionCountBEFORE; ++i) { wiScene::PickResult sel; archive >> sel.entity; archive >> sel.position; archive >> sel.normal; archive >> sel.subsetIndex; archive >> sel.distance; selectedBEFORE.push_back(sel); } std::vector selectedAFTER; size_t selectionCountAFTER; archive >> selectionCountAFTER; for (size_t i = 0; i < selectionCountAFTER; ++i) { wiScene::PickResult sel; archive >> sel.entity; archive >> sel.position; archive >> sel.normal; archive >> sel.subsetIndex; archive >> sel.distance; selectedAFTER.push_back(sel); } // Restore proper selection state: if (undo) { translator.selected = selectedBEFORE; } else { translator.selected = selectedAFTER; } } break; case HISTORYOP_PAINTTOOL: paintToolWnd.ConsumeHistoryOperation(archive, undo); break; case HISTORYOP_NONE: assert(0); break; default: break; } if (undo) { historyPos--; } } RefreshSceneGraphView(); }