#pragma once #include "WickedEngine.h" class EditorComponent; class MaterialWindow; class EmitterWindow : public wiWindow { public: void Create(EditorComponent* editor); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); void UpdateData(); wiScene::wiEmittedParticle* GetEmitter(); wiTextInputField emitterNameField; wiButton addButton; wiButton restartButton; wiComboBox meshComboBox; wiComboBox shaderTypeComboBox; wiLabel infoLabel; wiSlider maxParticlesSlider; wiCheckBox sortCheckBox; wiCheckBox depthCollisionsCheckBox; wiCheckBox sphCheckBox; wiCheckBox pauseCheckBox; wiCheckBox debugCheckBox; wiCheckBox volumeCheckBox; wiCheckBox frameBlendingCheckBox; wiSlider emitCountSlider; wiSlider emitSizeSlider; wiSlider emitRotationSlider; wiSlider emitNormalSlider; wiSlider emitScalingSlider; wiSlider emitLifeSlider; wiSlider emitRandomnessSlider; wiSlider emitLifeRandomnessSlider; wiSlider emitColorRandomnessSlider; wiSlider emitMotionBlurSlider; wiSlider emitMassSlider; wiSlider timestepSlider; wiSlider dragSlider; wiTextInputField VelocityXInput; wiTextInputField VelocityYInput; wiTextInputField VelocityZInput; wiTextInputField GravityXInput; wiTextInputField GravityYInput; wiTextInputField GravityZInput; wiSlider sph_h_Slider; wiSlider sph_K_Slider; wiSlider sph_p0_Slider; wiSlider sph_e_Slider; wiTextInputField frameRateInput; wiTextInputField framesXInput; wiTextInputField framesYInput; wiTextInputField frameCountInput; wiTextInputField frameStartInput; };