#pragma once #include "WickedEngine.h" class EditorComponent; class MaterialWindow; class HairParticleWindow : public wiWindow { public: void Create(EditorComponent* editor); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); void UpdateData(); wiScene::wiHairParticle* GetHair(); wiButton addButton; wiComboBox meshComboBox; wiSlider lengthSlider; wiSlider stiffnessSlider; wiSlider randomnessSlider; wiSlider countSlider; wiSlider segmentcountSlider; wiSlider randomSeedSlider; wiSlider viewDistanceSlider; wiTextInputField framesXInput; wiTextInputField framesYInput; wiTextInputField frameCountInput; wiTextInputField frameStartInput; };