#pragma once #include "WickedEngine.h" class EditorComponent; class LightWindow : public wiWindow { public: void Create(EditorComponent* editor); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); void SetLightType(wiScene::LightComponent::LightType type); wiSlider energySlider; wiSlider rangeSlider; wiSlider radiusSlider; wiSlider widthSlider; wiSlider heightSlider; wiSlider fovSlider; wiCheckBox shadowCheckBox; wiCheckBox haloCheckBox; wiCheckBox volumetricsCheckBox; wiCheckBox staticCheckBox; wiButton addLightButton; wiColorPicker colorPicker; wiComboBox typeSelectorComboBox; wiLabel lensflare_Label; wiButton lensflare_Button[7]; };