#pragma once #include "WickedEngine.h" class EditorComponent; class TransformWindow : public wiWindow { public: void Create(EditorComponent* editor); wiECS::Entity entity; void SetEntity(wiECS::Entity entity); wiButton createButton; wiComboBox parentCombo; wiTextInputField txInput; wiTextInputField tyInput; wiTextInputField tzInput; wiTextInputField rxInput; wiTextInputField ryInput; wiTextInputField rzInput; wiTextInputField rwInput; wiTextInputField sxInput; wiTextInputField syInput; wiTextInputField szInput; };