#pragma once #include "WickedEngine.h" class Example_ImGuiRenderer : public RenderPath3D { wiLabel label; public: void Load() override; void Update(float dt) override; void ResizeLayout() override; void Render() const override; }; class Example_ImGui : public MainComponent { Example_ImGuiRenderer renderer; public: ~Example_ImGui() override; void Initialize() override; void Compose(wiGraphics::CommandList cmd) override; };